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Difference between revisions of "Model Database"

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Models that use the "old" ESRGAN architecture. They can be used either with the official ESRGAN repository (old arch tag)
 
Models that use the "old" ESRGAN architecture. They can be used either with the official ESRGAN repository (old arch tag)
and BasicSR (old arch or preferably victorc's traiNNer version). You can also use tools that wrap around one of them, like IEU from Honh or Cupscale by |[[User:nmkd|Nmkd]].
+
and BasicSR (old arch or preferably victorc's traiNNer version). You can also use tools that wrap around one of them, like IEU from Honh or Cupscale by [[User:nmkd|Nmkd]].
  
 
==Image scaling and Video upscaling==
 
==Image scaling and Video upscaling==
Line 34: Line 34:
 
|ESRGAN
 
|ESRGAN
 
|Universal Upscaler
 
|Universal Upscaler
|8.26.21
+
|2021-08-26
 
|Streets with dense foliage in the background. Outdoor scenes.
 
|Streets with dense foliage in the background. Outdoor scenes.
 
|[https://drive.google.com/drive/folders/1ldwajXL50uC7PCS63B4Wato6Dnk-svNL 4xPSNR]
 
|[https://drive.google.com/drive/folders/1ldwajXL50uC7PCS63B4Wato6Dnk-svNL 4xPSNR]
Line 46: Line 46:
 
|  
 
|  
 
| General Upscaler
 
| General Upscaler
| 2021.04.09
+
| 2021-04-09
 
| A creation of BSRGAN with more details and less smoothing, made by interpolating IRL models such as Siax, Superscale, Superscale Artisoft, Pixel Perfect, etc. This was, things like skin and other details don't become mushy and blurry.
 
| A creation of BSRGAN with more details and less smoothing, made by interpolating IRL models such as Siax, Superscale, Superscale Artisoft, Pixel Perfect, etc. This was, things like skin and other details don't become mushy and blurry.
 
| none - interpolated
 
| none - interpolated
Line 52: Line 52:
 
|-
 
|-
  
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScale-Balanced/Strong]
+
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScale-Balanced/Strong (Includes Interp)]
 
|[[User:Kim2091|Kim2091]]
 
|[[User:Kim2091|Kim2091]]
 
|4x
 
|4x
|[https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
|ESRGAN
 
|ESRGAN
 
|Universal Upscaler
 
|Universal Upscaler
|8.23.21
+
|2021-08-23
|UniScale strikes a nice balance between sharpness and realism. This model can upscale almost anything well. It was originally intended to upscale game textures, but was expanded into a universal upscaler.
+
|UniScale strikes a nice balance between sharpness and realism. This model can upscale almost anything well. It was originally intended to upscale game textures, but was expanded into a universal upscaler. Interp is these two models interpolated.
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|https://slow.pics/c/i75q0yN1
 
|https://slow.pics/c/i75q0yN1
 
|-
 
|-
 
  
 
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScaleNR-Balanced/Strong]
 
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScaleNR-Balanced/Strong]
 
|[[User:Kim2091|Kim2091]]
 
|[[User:Kim2091|Kim2091]]
 
|4x
 
|4x
|[https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
|ESRGAN
 
|ESRGAN
 
|Universal Upscaler
 
|Universal Upscaler
|8.23.21
+
|2021-08-23
|UniScaleNR (NR = Noise Removal) is a version of UniScale trained with camera noise injection. This model will remove most noise from images while upscaling well. You may need to interpolate this with an even stronger model like Siax.
+
|Version of UniScale trained with camera noise injection (NR = Noise Removal). This model removes noise from images while upscaling.
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|https://slow.pics/c/UkCwdK13
 
|https://slow.pics/c/UkCwdK13
 
|-
 
|-
 
 
  
 
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScale_Restore]
 
|[https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA UniScale_Restore]
 
|[[User:Kim2091|Kim2091]]
 
|[[User:Kim2091|Kim2091]]
 
|4x
 
|4x
|[https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
|ESRGAN
 
|ESRGAN
 
|Universal Upscaler
 
|Universal Upscaler
|8.27.21
+
|2021-08-27
 
|UniScale_Restore has strong compression removal that helps with restoring heavily compressed or noisy images. It is intended to compete with BSRGAN. Trained with BSRGAN_Resize and Combo_Noise in traiNNer.  
 
|UniScale_Restore has strong compression removal that helps with restoring heavily compressed or noisy images. It is intended to compete with BSRGAN. Trained with BSRGAN_Resize and Combo_Noise in traiNNer.  
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
Line 94: Line 91:
 
|[[User:Kim2091|Kim2091]]
 
|[[User:Kim2091|Kim2091]]
 
|4x
 
|4x
|[https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
|ESRGAN
 
|ESRGAN
 
|Universal Upscaler
 
|Universal Upscaler
|9.06.21
+
|2021-09-06
|This model set is much sharper overall than UniScale V1. These models work great on game textures when interpolated 50/50 with UniScale_Restore, and work amazingly on uncompressed images.  
+
|This model set is much sharper overall than UniScale V1. These models work great on game textures when interpolated 50/50 with UniScale_Restore, and work amazingly on uncompressed images. DO NOT USE FOR COMPRESSED IMAGES, use the original UniScale for that.
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|[https://mega.nz/#!uhAVEaAA!qfwIQ44Ba3rXMAb2-M3aM3zFBCwzmyQ64IO_0O-csJE 4xESRGAN]
 
|https://cdn.discordapp.com/attachments/884239326471393331/884296266857713704/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884294468709257216/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884298572894441512/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884302370136289323/unknown.png
 
|https://cdn.discordapp.com/attachments/884239326471393331/884296266857713704/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884294468709257216/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884298572894441512/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884302370136289323/unknown.png
 
|-
 
|-
 
| [https://drive.google.com/file/d/1KToK9mOz05wgxeMaWj9XFLOE4cnvo40D/view 4x_Box]
 
| buildist
 
| 4x
 
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
| ESRGAN
 
| General Upscaler
 
| 2019.06.20
 
| RRDB_ESRGAN_x4 replacement for stuff that's supposed to look realistic.
 
| none
 
|-
 
 
 
  
 
| [https://e.pcloud.link/publink/show?code=XZ6msZu8BOExSFH4SxixhuxoyrmbRYGQQk Misc]
 
| [https://e.pcloud.link/publink/show?code=XZ6msZu8BOExSFH4SxixhuxoyrmbRYGQQk Misc]
Line 128: Line 112:
  
  
| [https://drive.google.com/file/d/1d89zvzC6BKf5EKapBtc4MH2DX5GClKzl/view Nickelback]
+
| [https://drive.google.com/file/d/1IHp3Ibs3B8wSKZg2iGAVy4DP5bTSTOBb/view FuzzyBox]
| |[[User:BlackScout|BlackScout]]
+
| |[[User:BlueAmulet|BlueAmulet]]
 
| 4x
 
| 4x
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
 
| General upscaler
 
| General upscaler
| 2020.02.12
+
| 2020-07-21
| this model aims to improve further on what has been achieved by the regular 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as the aforementioned models. It generates less moiré like patterns and keeps details without oversharpening or blurring the image too much.
+
| Photographs, Artwork, Textures, Anything really - Tried out a new pixel loss idea based on ensuring the HR downscaled matches the LR. Colors are pretty good as well as edges, but generated details seem slightly fuzzy hence the name.
| 4xESRGAN
+
| RRDB_ESRGAN_x4
 
|  
 
|  
 
|-
 
|-
  
  
 
+
| [https://drive.google.com/u/1/uc?id=10h8YXKKOQ61ANnwLjjHqXJdn4SbBuUku&export=download Lollypop]
| [https://drive.google.com/file/d/1GL0OjGPsMwSmCr_FmkqtRjZu2IM0s019/view NickelbackFS]
+
| |[[User:LyonHrt|LyonHrt]]
| |[[User:BlackScout|BlackScout]]
 
 
| 4x
 
| 4x
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
| ESRGAN-FS
+
| ESRGAN
 
| General upscaler
 
| General upscaler
| 2020.07.10
+
| 2020-09-11
| This model aims to improve further on what has been achieved by the old Nickelback which was an improvement attempt over 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as Box and basic ESRGAN.
+
| A universal model, that is aimed at prerendered images, but handles realistic faces, manga, pixel art and dedithering as well. Trained using the patchgan discriminator, with cx loss, cutmixup and frequency separation, it produces good results with a slight grain due to patchgan, with some sharpening using cutmixup.
| 4xESRGAN
 
|
 
|-
 
 
 
 
 
| [https://drive.google.com/file/d/1IHp3Ibs3B8wSKZg2iGAVy4DP5bTSTOBb/view FuzzyBox]
 
| |[[User:BlueAmulet|BlueAmulet]]
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| General upscaler
 
| 2020.07.21
 
| Photographs, Artwork, Textures, Anything really - Tried out a new pixel loss idea based on ensuring the HR downscaled matches the LR. Colors are pretty good as well as edges, but generated details seem slightly fuzzy hence the name.
 
| RRDB_ESRGAN_x4
 
|
 
|-
 
 
 
 
 
| [https://drive.google.com/u/1/uc?id=10h8YXKKOQ61ANnwLjjHqXJdn4SbBuUku&export=download Lollypop]
 
| |[[User:LyonHrt|LyonHrt]]
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| General upscaler
 
| 2020.09.11
 
| A universal model, that is aimed at prerendered images, but handles realistic faces, manga, pixel art and dedithering as well. Trained using the patchgan discriminator, with cx loss, cutmixup and frequency separation, it produces good results with a slight grain due to patchgan, with some sharpening using cutmixup.
 
 
| 4X_esrgan.pth
 
| 4X_esrgan.pth
 
|  
 
|  
Line 188: Line 145:
 
| ESRGAN
 
| ESRGAN
 
| General Upscaler
 
| General Upscaler
| 2021.04.01
+
| 2021-04-01
 
| General Upscaler
 
| General Upscaler
 
| 1xESRGAN
 
| 1xESRGAN
 
| https://imgsli.com/NDc3ODA/2/1
 
| https://imgsli.com/NDc3ODA/2/1
|-
 
 
 
 
| [https://icedrive.net/1/43GNBihZyi 4x NMKD Superscale Artisoft]
 
| |[[User:nmkd|Nmkd]]
 
| 4x
 
| WTFPL
 
| ESRGAN
 
| General upscaler
 
| 2020.07.22
 
| Upscaling of realistic images/photos with noise and compression artifacts
 
| 4xESRGAN
 
|
 
 
|-
 
|-
  
Line 215: Line 158:
 
| ESRGAN
 
| ESRGAN
 
| General upscaler
 
| General upscaler
| 2020.11.06
+
| 2020-11-06
 
| Universal upscaler for clean and slightly compressed images (JPEG quality 75 or better)
 
| Universal upscaler for clean and slightly compressed images (JPEG quality 75 or better)
 
| 4xPSNR
 
| 4xPSNR
 
|  
 
|  
 
|-
 
|-
 
 
 
|}
 
|}
  
===Art/Pixel Art===
+
===Realistic Photos===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 239: Line 180:
  
 
|-
 
|-
| [https://drive.google.com/open?id=1LFd4BqZ2N8p21JzjLX6hGdm7RpVIkH7s 4x_xbrz_90k]
+
| [https://mega.nz/file/STI3kIKJ#mr3PqAu35SI9yGHWUdCJsXm2kai1R1SrsYsBafyH-Vo 4x-Valar]
| LyonHrt
+
| musl
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
| CC0
| ESRGAN
+
| ESRGAN+
| Pixel Art
+
| Realistic Photos
| 2019.06.05
+
| 2021-09-16
| Xbrz style pixel art upscaler
+
| Meant as an experiment to test latest techniques implemented on traiNNer, including: AdaTarget, KernelGAN, UNet discriminator, nESRGAN+ arch, noise patches, camera noise, isotropic/anisotropic/sinc blur, frequency separation, contextual loss, mixup, clipL1 pixel loss, AdamP optimizer, etc. The config file is provided on the download link above. I encourage everybody to mirror the model, distribute and modify it in anywway you want.
| 4xPSNR
+
| 4x_RRDB_ESRGAN
|
+
| [https://cdn.discordapp.com/attachments/579685650824036387/888256099986321408/5.png Sample 1]
 
|-
 
|-
  
| [https://drive.google.com/u/1/uc?id=1WXJQzqVGTKaX_8_Ma1hJ45W5nUkZBGFu&export=download Rebout]
+
| [https://drive.google.com/file/d/1KToK9mOz05wgxeMaWj9XFLOE4cnvo40D/view 4x_Box]
| LyonHrt
+
| buildist
 
| 4x
 
| 4x
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
| ESRGAN
 
| ESRGAN
| Pixel Art/Sprites
+
| Realistic Photos
| 2019.08.04
+
| 2019-06-20
| For upscaling character sprites
+
| RRDB_ESRGAN_x4 replacement for stuff that's supposed to look realistic.
| Detoon
+
| none
|
 
 
|-
 
|-
  
 
+
| [https://drive.google.com/file/d/1d89zvzC6BKf5EKapBtc4MH2DX5GClKzl/view Nickelback]
| [https://drive.google.com/u/1/uc?id=1h-bY4gq_61sRF_xK3F4OiVK1cWRX0Q9w&export=download Rebout Blend]
+
| |[[User:BlackScout|BlackScout]]
| |[[User:LyonHrt|LyonHrt]]
 
 
| 4x
 
| 4x
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
| ESRGAN
 
| ESRGAN
| Pixel Art/Sprites
+
| Realistic Photos
|  
+
| 2020-02-12
| Dataset: Custom prepared sprites from kof 94 rebout, which with gradients blending
+
| this model aims to improve further on what has been achieved by the regular 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as the aforementioned models. It generates less moiré like patterns and keeps details without oversharpening or blurring the image too much.
| Detoon
+
| 4xESRGAN
 
|  
 
|  
 
|-
 
|-
  
 
+
| [https://drive.google.com/file/d/1GL0OjGPsMwSmCr_FmkqtRjZu2IM0s019/view NickelbackFS]
| [https://u.pcloud.link/publink/show?code=kZ4WthXZDDnqbo4Hye8zBgCkhgbbQf3WXT27 Arzenal (v1.1)]
+
| |[[User:BlackScout|BlackScout]]
| ComputerK
+
| 4x
| 8x
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
| ESRGAN-FS
| ESRGAN
+
| Realistic Photos
| Pixel Art
+
| 2020-07-10
|  
+
| This model aims to improve further on what has been achieved by the old Nickelback which was an improvement attempt over 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as Box and basic ESRGAN.
| Smooth general pixel art, Minecraft textures
+
| 4xESRGAN
| [https://nmkd.de/?esrgan-list Interpolated from nmkd's pixel art upscaling models with different interpolation settings and de-dithered versions]
 
 
|  
 
|  
 
|-
 
|-
  
| [https://drive.google.com/open?id=1jE2le5Lsab-AcMUMm0Zr9L-OvFNhnRAG 4x_scalenx_90k]
+
| [https://icedrive.net/1/43GNBihZyi 4x NMKD Superscale]
| LyonHrt
+
| |[[User:nmkd|Nmkd]]
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
| WTFPL
 
| ESRGAN
 
| ESRGAN
| Pixel Art
+
| Clean Real-World Images
| 2019.06.15
+
| 2020-07-22
| Scalenx style pixel art upscaler
+
| Upscaling of realistic images/photos with noise and compression artifacts
| 4xPSNR
+
| 4xESRGAN
|
+
|  
 
|-
 
|-
 +
|}
  
| [https://drive.google.com/open?id=1h5YufgcS1jbCdqwsw7dye0DvLj3kIfox 4x_xbrz+dd_260k]
 
| LyonHrt
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| Pixel Art
 
| 2019.06.17
 
| xbrz plus dedithering style pixel-art upscaling model to wiki under specialised
 
| 4x_xbrz_90k
 
|
 
|-
 
  
 +
===Art/Pixel Art===
 +
{| class="wikitable sortable"
 +
|-
 +
! Model Name
 +
! Author
 +
! Scale
 +
! License
 +
! Architecture
 +
! Purpose (short)
 +
! Date Posted
 +
! Purpose (Full)
 +
! Pretrained_Model_G
 +
! sample
  
| [https://1drv.ms/u/s!Aip-EMByJHY20xsc9EvnxVZ50Ja7 Lady0101_208000.pth]
+
|-
| DinnJerr
+
| [https://drive.google.com/open?id=1LFd4BqZ2N8p21JzjLX6hGdm7RpVIkH7s 4x_xbrz_90k]
 +
| LyonHrt
 
| 4x
 
| 4x
|  
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
| Pixel Art/Paintings
+
| Pixel Art
| 2019.07.25
+
| 2019-06-05
| Upscale pixel art/paintings to digital painting style
+
| Xbrz style pixel art upscaler
| WaifuGAN_v3_30000.pth
+
| 4xPSNR
 
|
 
|
 
|-
 
|-
  
 
+
| [https://drive.google.com/u/1/uc?id=1WXJQzqVGTKaX_8_Ma1hJ45W5nUkZBGFu&export=download Rebout]
 
+
| LyonHrt
| [https://de-next.owncube.com/index.php/s/gPjswdm6gCegQdz Fatality (4x_Fatality_01.pth)]
 
| [[User:twittman|twittman]]
 
 
| 4x
 
| 4x
|  
+
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art/Sprites
 
| Pixel Art/Sprites
| 2019.07.29
+
| 2019-08-04
| Upscales medium resolution Sprites, dithered or undithered, can also upscale manga/anime and gameboy camera images.
+
| For upscaling character sprites
| 4x_Faces_04_N_180000_G.pth
+
| Detoon
 
|
 
|
 
|-
 
|-
  
  
| [https://de-next.owncube.com/index.php/s/gPjswdm6gCegQdz Fatality MK2 (4x_Fatality_MKII_90000_G.pth)]
+
| [https://drive.google.com/u/1/uc?id=1h-bY4gq_61sRF_xK3F4OiVK1cWRX0Q9w&export=download Rebout Blend]
| [[User:twittman|twittman]]
+
| |[[User:LyonHrt|LyonHrt]]
 
| 4x
 
| 4x
|  
+
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art/Sprites
 
| Pixel Art/Sprites
 
|  
 
|  
| Dataset: Anime, Manga and some real life
+
| Dataset: Custom prepared sprites from kof 94 rebout, which with gradients blending
| A previously attempted MK2
+
| Detoon
|
+
|  
 
|-
 
|-
  
  
| [https://de-next.owncube.com/index.php/s/gPjswdm6gCegQdz Fatal Pixels (4x_FatalPixels_340000_G.pth)]
+
| [https://u.pcloud.link/publink/show?code=kZ4WthXZDDnqbo4Hye8zBgCkhgbbQf3WXT27 Arzenal (v1.1)]
| [[User:twittman|twittman]]
+
| ComputerK
| 4x
+
| 8x
 +
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 +
| ESRGAN
 +
| Pixel Art
 
|  
 
|  
| ESRGAN
+
| Smooth general pixel art, Minecraft textures
| Pixel Art/Sprites
+
| [https://nmkd.de/?esrgan-list Interpolated from nmkd's pixel art upscaling models with different interpolation settings and de-dithered versions]
 
|  
 
|  
| Dataset: Anime, Manga
 
| Fatality_MKII_90k
 
|
 
 
|-
 
|-
  
 
+
| [https://drive.google.com/open?id=1jE2le5Lsab-AcMUMm0Zr9L-OvFNhnRAG 4x_scalenx_90k]
| [https://drive.google.com/open?id=1BzT-KwUBiZzACxGdIN6w930aOVvvfhg7 Faithful 2x]
+
| LyonHrt
| Joey
+
| 4x
| 2x
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
| CC-BY-NC 4.0
 
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2019.09.08
+
| 2019-06-15
|  
+
| Scalenx style pixel art upscaler
| 2xESRGAN
+
| 4xPSNR
 
|
 
|
 
|-
 
|-
  
 
+
| [https://drive.google.com/open?id=1h5YufgcS1jbCdqwsw7dye0DvLj3kIfox 4x_xbrz+dd_260k]
| [https://drive.google.com/file/d/114yFJKeYCcr6st7aNNo9FJ8wDbEzLpdz/view?usp=sharing deviantPixelHD]
+
| LyonHrt
| raulsangonzalo
 
 
| 4x
 
| 4x
| You're free to use this model for all non-commercial projects and interpolation, please give credit if featured in any projects
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2019.09.09
+
| 2019-06-17
| Similar to Manga109, can be used as a general digital upscaler as well as with pixel art
+
| xbrz plus dedithering style pixel-art upscaling model to wiki under specialised
| RRDB_PSNR_x4
+
| 4x_xbrz_90k
| https://www.youtube.com/channel/UCwBfuiHdSPQ-zslOmiW8OHg
+
|
 
|-
 
|-
  
| [https://drive.google.com/file/d/1hLhsp3aKurLys4cALQiEkYxyxGWNf1ET/view?usp=drivesdk 4x_BS_Deviance]
+
 
| systemd-resolved/BlackScout
+
| [https://1drv.ms/u/s!Aip-EMByJHY20xsc9EvnxVZ50Ja7 Lady0101_208000.pth]
 +
| DinnJerr
 
| 4x
 
| 4x
| GNU GPLv3
+
|  
 
| ESRGAN
 
| ESRGAN
| Art
+
| Pixel Art/Paintings
| 2020.02.25
+
| 2019-07-25
| This model upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
+
| Upscale pixel art/paintings to digital painting style
| 4xESRGAN
+
| WaifuGAN_v3_30000.pth
 
|
 
|
 
|-
 
|-
  
  
| [https://drive.google.com/open?id=1Uc9RUc2YpZKpPoGQeGxNUb3Ro-U720cH 4xSmoothRealism]
+
 
| Joey
+
| [https://de-next.owncube.com/index.php/s/LQSgW98ZeaoA3Po Fatality (4x_Fatality_01.pth)]
 +
| [[User:twittman|twittman]]
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
|  
 
| ESRGAN
 
| ESRGAN
| Pixel Art
+
| Pixel Art/Sprites
| 2020.03.04
+
| 2019-07-29
| Pixel art, rocky/grainy textures? Quantization smoothing, adding detail.
+
| Upscales medium resolution Sprites, dithered or undithered, can also upscale manga/anime and gameboy camera images.
| 4x_RRDB_PSNR_old_arch.pth
+
| 4x_Faces_04_N_180000_G.pth
 
|
 
|
 
|-
 
|-
  
| [https://1drv.ms/u/s!Aip-EMByJHY26nuB0Lo0rdirfGoi?e=XI9Fa2 8x_HugePeeps_v1]
+
 
| DinJerr
+
| [https://de-next.owncube.com/index.php/s/bT8nHoK4oD2MjoH Fatality MK2 (4x_Fatality_MKII_90000_G.pth)]
| 8x
+
| [[User:twittman|twittman]]
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
| 4x
 +
|  
 
| ESRGAN
 
| ESRGAN
| Art/People
+
| Pixel Art/Sprites
| 2020.06.16
 
| Painted humans
 
| TGHQFace8x
 
 
|  
 
|  
 +
| Dataset: Anime, Manga and some real life
 +
| A previously attempted MK2
 +
|
 
|-
 
|-
  
| [https://1drv.ms/u/s!Aip-EMByJHY27CHg3-1Uue5KgbtK?e=6k0COU BigFace_v3_Clear]
+
 
| DinJerr
+
| [https://de-next.owncube.com/index.php/s/KRa4bDzZpAGgyWr Fatal Pixels (4x_FatalPixels_340000_G.pth)]
 +
| [[User:twittman|twittman]]
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
|  
 
| ESRGAN
 
| ESRGAN
| Art/People
+
| Pixel Art/Sprites
| 2020.07.22
 
 
|  
 
|  
| 4x_BigFace
+
| Dataset: Anime, Manga
 +
| Fatality_MKII_90k
 
|
 
|
 
|-
 
|-
  
| [https://drive.google.com/file/d/1OVqM2D-T5meRBCdFjsGVl0bgQZd8kZe5/view?usp=drivesdk 4x_BS_DevianceV2]
+
 
| systemd-resolved/BlackScout
+
| [https://drive.google.com/open?id=1BzT-KwUBiZzACxGdIN6w930aOVvvfhg7 Faithful 2x]
| 4x
+
| Joey
| GNU GPLv3
+
| 2x
| ESRGAN-FS
+
| CC-BY-NC 4.0
| Art
+
| ESRGAN
| 2020.07.25
+
| Pixel Art
| upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
+
| 2019-09-08
| 4xESRGAN
+
|  
 +
| 2xESRGAN
 
|
 
|
 
|-
 
|-
  
| [https://drive.google.com/file/d/1OVqM2D-T5meRBCdFjsGVl0bgQZd8kZe5/view?usp=drivesdk 4x_BS_DevianceMIP]
+
 
 +
| [https://drive.google.com/file/d/114yFJKeYCcr6st7aNNo9FJ8wDbEzLpdz/view?usp=sharing deviantPixelHD]
 +
| raulsangonzalo
 +
| 4x
 +
| You're free to use this model for all non-commercial projects and interpolation, please give credit if featured in any projects
 +
| ESRGAN
 +
| Pixel Art
 +
| 2019-09-09
 +
| Similar to Manga109, can be used as a general digital upscaler as well as with pixel art
 +
| RRDB_PSNR_x4
 +
| https://www.youtube.com/channel/UCwBfuiHdSPQ-zslOmiW8OHg
 +
|-
 +
 
 +
| [https://drive.google.com/file/d/1hLhsp3aKurLys4cALQiEkYxyxGWNf1ET/view?usp=drivesdk 4x_BS_Deviance]
 
| systemd-resolved/BlackScout
 
| systemd-resolved/BlackScout
 
| 4x
 
| 4x
 
| GNU GPLv3
 
| GNU GPLv3
| ESRGAN-FS
+
| ESRGAN
 
| Art
 
| Art
| 2020.07.25
+
| 2020-02-25
| upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
+
| This model upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
 
| 4xESRGAN
 
| 4xESRGAN
 
|
 
|
 
|-
 
|-
  
| [https://icedrive.net/1/43GNBihZyi 4x NMKD-PatchySharp]
+
 
| nmkd
+
| [https://drive.google.com/open?id=1Uc9RUc2YpZKpPoGQeGxNUb3Ro-U720cH 4xSmoothRealism]
 +
| Joey
 
| 4x
 
| 4x
| WTFPL
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
| ESRGAN (Old Arch)
+
| ESRGAN
| Art/CGI
+
| Pixel Art
| 2020.09.12
+
| 2020-03-04
| Upscaler for clean images or images with compression artifacts (jpeg quality >75) - Produces very sharp lines/edges due to NN-Filtered HR images. Proven to produce very, very good results on drawings (sharp lines) and CGI, but should also work pretty well for real-world images.
+
| Pixel art, rocky/grainy textures? Quantization smoothing, adding detail.
| 4xESRGAN
+
| 4x_RRDB_PSNR_old_arch.pth
| https://i.imgur.com/PzFkmAg.png
+
|
 
|-
 
|-
  
| [https://1drv.ms/u/s!Aip-EMByJHY27EM71c8uwgsp7Nla?e=epTLlT 4x_UltraFArt_Detail_v2b]
+
| [https://1drv.ms/u/s!Aip-EMByJHY26nuB0Lo0rdirfGoi?e=XI9Fa2 8x_HugePeeps_v1]
 
| DinJerr
 
| DinJerr
| 4x
+
| 8x
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
| ESRGAN (Old Arch)
+
| ESRGAN
| Art
+
| Art/People
| 2020.10.03
+
| 2020-06-16
| Detail upscaler for illustrations - Very experimental model trained with extreme patch size and double the network size.  Supposed to upscale while maintaining brush stroke feel as opposed to sharp anime or grainy photo models. Not sure if that succeeded. Anyway, will eat your VRAM and slow compared to other models. Do not use for projects with large quantities.
+
| Painted humans
| 4x_TinyFArt
+
| TGHQFace8x
 
|  
 
|  
 
|-
 
|-
  
| [https://drive.google.com/file/d/1RhEkTYy-1DxJP2ynLW5NSrz6BjVMy8xx/view 4x_Struzan]
+
| [https://1drv.ms/u/s!Aip-EMByJHY27CHg3-1Uue5KgbtK?e=6k0COU BigFace_v3_Clear]
| Laserschwert
+
| DinJerr
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
| Art
+
| Art/People
| 2020.10.12
+
| 2020-07-22
| Upscaling airbrush/pencil-based artwork
+
|  
| 4xPSNR
+
| 4x_BigFace
| https://drive.google.com/drive/folders/1fyeIWInDrM6r-xxrCW4U09oafWw08u9S?usp=sharing
+
|
 
|-
 
|-
  
 
+
| [https://drive.google.com/file/d/1OVqM2D-T5meRBCdFjsGVl0bgQZd8kZe5/view?usp=drivesdk 4x_BS_DevianceV2]
| [https://drive.google.com/drive/u/1/folders/1C82o6p9jXzOZIZtMHeVXFW8BYV0s10FA 4x_PixelPerfectV4_137000_G]
+
| systemd-resolved/BlackScout
| Mutin Choler
 
 
| 4x
 
| 4x
| WTFPL
+
| GNU GPLv3
| ESRGAN
+
| ESRGAN-FS
| Pixel Art/Sprites
+
| Art
| 2020.11.16
+
| 2020-07-25
| Sprite Upscaler
+
| upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
 
| 4xESRGAN
 
| 4xESRGAN
| https://imgsli.com/MzgxMTc/1/2
+
|
 
|-
 
|-
  
| [https://1drv.ms/u/s!Aip-EMByJHY200v-vXPezsCsUd5T?e=r7mBNn BigFArt]
+
| [https://drive.google.com/file/d/1OVqM2D-T5meRBCdFjsGVl0bgQZd8kZe5/view?usp=drivesdk 4x_BS_DevianceMIP]
| DinJerr
+
| systemd-resolved/BlackScout
 +
| 4x
 +
| GNU GPLv3
 +
| ESRGAN-FS
 +
| Art
 +
| 2020-07-25
 +
| upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles.
 +
| 4xESRGAN
 +
|
 +
|-
 +
 
 +
 
 +
| [https://drive.google.com/file/d/1RhEkTYy-1DxJP2ynLW5NSrz6BjVMy8xx/view 4x_Struzan]
 +
| Laserschwert
 +
| 4x
 +
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 +
| ESRGAN
 +
| Art
 +
| 2020-10-12
 +
| Upscaling airbrush/pencil-based artwork
 +
| 4xPSNR
 +
| https://drive.google.com/drive/folders/1fyeIWInDrM6r-xxrCW4U09oafWw08u9S?usp=sharing
 +
|-
 +
 
 +
 
 +
| [https://drive.google.com/drive/u/1/folders/1C82o6p9jXzOZIZtMHeVXFW8BYV0s10FA 4x_PixelPerfectV4_137000_G]
 +
| Mutin Choler
 +
| 4x
 +
| WTFPL
 +
| ESRGAN
 +
| Pixel Art/Sprites
 +
| 2020-11-16
 +
| Sprite Upscaler
 +
| 4xESRGAN
 +
| https://imgsli.com/MzgxMTc/1/2
 +
|-
 +
 
 +
| [https://1drv.ms/u/s!Aip-EMByJHY200v-vXPezsCsUd5T?e=r7mBNn BigFArt]
 +
| DinJerr
 
| 4x
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
 
| Pixel art
 
| Pixel art
| 2020.15.31
+
| 2020-15-31
 
| Larger-scaled pixels to digital painting
 
| Larger-scaled pixels to digital painting
 
| Face Focus
 
| Face Focus
Line 533: Line 527:
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2021.03.24
+
| 2021-03-24
 
| Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art
 
| Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art
 
| A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
 
| A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
Line 545: Line 539:
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2021.03.24
+
| 2021-03-24
 
| Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art
 
| Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art
 
| A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
 
| A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
Line 557: Line 551:
 
| ESRGAN
 
| ESRGAN
 
| Art
 
| Art
| 2021.05.14
+
| 2021-05-14
 
| Painting style with larger shaped features (?).
 
| Painting style with larger shaped features (?).
 
| 4x_UltraFArt
 
| 4x_UltraFArt
Line 569: Line 563:
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2021.06.09
+
| 2021-06-09
 
| Basic pixel art upscaling, for people who want a more simpler style and lightweight pixel art upscaling model.
 
| Basic pixel art upscaling, for people who want a more simpler style and lightweight pixel art upscaling model.
 
| https://drive.google.com/drive/folders/1mYTMpwDlKQulBmjgKpcxL3-T6xAGXVxl?usp=sharing
 
| https://drive.google.com/drive/folders/1mYTMpwDlKQulBmjgKpcxL3-T6xAGXVxl?usp=sharing
Line 600: Line 594:
 
| ESRGAN
 
| ESRGAN
 
| Anime/Pretrained
 
| Anime/Pretrained
| 2020.04.08
+
| 2020-04-08
 
| NTSC DVD-spec encode x4 scale super-resolution for Anime Drawing style content. The dataset has a LOT of data throughout almost every frame, so it had a lot of stuff to learn. The resulting DVD-spec encode also had some blocking at times so it also learned to fight off blocking.
 
| NTSC DVD-spec encode x4 scale super-resolution for Anime Drawing style content. The dataset has a LOT of data throughout almost every frame, so it had a lot of stuff to learn. The resulting DVD-spec encode also had some blocking at times so it also learned to fight off blocking.
 
| RRDB_PSNR_x4
 
| RRDB_PSNR_x4
Line 613: Line 607:
 
| ESRGAN
 
| ESRGAN
 
| Anime/Pretrained
 
| Anime/Pretrained
| 2020.04.08
+
| 2020-04-08
 
| Anime landscape upscale. Trained on Frames from BluRay of Byousoku 5 Centimeter
 
| Anime landscape upscale. Trained on Frames from BluRay of Byousoku 5 Centimeter
 
| [https://mega.nz/#!vtgSWKQT!K7Asn2zKe4N70R2aV89KEMTKhH3aiyGAAiuQDJF09qs 2xESRGAN]
 
| [https://mega.nz/#!vtgSWKQT!K7Asn2zKe4N70R2aV89KEMTKhH3aiyGAAiuQDJF09qs 2xESRGAN]
Line 625: Line 619:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.08.16
+
| 2020-08-16
 
| i made this model to upscale old anime and denoise.
 
| i made this model to upscale old anime and denoise.
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
Line 637: Line 631:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.08.29
+
| 2020-08-29
 
| Made this model to upscale old anime that looks blurry.
 
| Made this model to upscale old anime that looks blurry.
 
| 2xESRGAN
 
| 2xESRGAN
Line 650: Line 644:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.09.01
+
| 2020-09-01
 
| This model was made for my project captain tsubasa anime so i don't know if it works good for anything else. just try it ;)
 
| This model was made for my project captain tsubasa anime so i don't know if it works good for anything else. just try it ;)
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
Line 663: Line 657:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.09.12
+
| 2020-09-12
 
| this model has been trained to work on lines and details - works well on animes which have fairly fine lines at the base but also the video must be progressive or deinterlaced
 
| this model has been trained to work on lines and details - works well on animes which have fairly fine lines at the base but also the video must be progressive or deinterlaced
 
| 2xPSNR.pth
 
| 2xPSNR.pth
Line 676: Line 670:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.09.16
+
| 2020-09-16
 
| Upscaling of lossless (uncompressed) anime art.
 
| Upscaling of lossless (uncompressed) anime art.
 
| interpolated - SYNLA: |[[User:LyonHrt|LyonHrt]] (bloc97 dataset, MIT license). Fatal Pixels, Fatality Anime: Twittman (CC BY-NC-SA 4.0, acquired special permission to relicense. https://s.katou.pw/Discord_dPUiI1x3Pf.png). Deviance: |[[User:BlackScout|BlackScout]] ([https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3])
 
| interpolated - SYNLA: |[[User:LyonHrt|LyonHrt]] (bloc97 dataset, MIT license). Fatal Pixels, Fatality Anime: Twittman (CC BY-NC-SA 4.0, acquired special permission to relicense. https://s.katou.pw/Discord_dPUiI1x3Pf.png). Deviance: |[[User:BlackScout|BlackScout]] ([https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3])
Line 690: Line 684:
 
| ESRGAN
 
| ESRGAN
 
| Art/Anime
 
| Art/Anime
| 2020.10.08
+
| 2020-10-08
 
| Highly flexible 2D Art upscaling
 
| Highly flexible 2D Art upscaling
 
| 4xESRGAN
 
| 4xESRGAN
Line 703: Line 697:
 
| ESRGAN Lite [nf=32 nb=12]
 
| ESRGAN Lite [nf=32 nb=12]
 
| Anime
 
| Anime
| 2020.10.15
+
| 2020-10-15
 
| Fast Anime/Art upscaling
 
| Fast Anime/Art upscaling
 
| 4x_DIV2K-Lite
 
| 4x_DIV2K-Lite
Line 716: Line 710:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.11.01
+
| 2020-11-01
 
| Upscale old anime like pokemon
 
| Upscale old anime like pokemon
 
| none
 
| none
Line 730: Line 724:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.12.09
+
| 2020-12-09
 
| 2x_PSNR.pth
 
| 2x_PSNR.pth
 
|
 
|
Line 742: Line 736:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2020.12.09
+
| 2020-12-09
 
| upscaling old anime. help to denoise and find lines and dehalo
 
| upscaling old anime. help to denoise and find lines and dehalo
 
| 2x_PSNR.pth
 
| 2x_PSNR.pth
Line 755: Line 749:
 
| ESRGAN (Lite)
 
| ESRGAN (Lite)
 
| Anime
 
| Anime
| 2021.01.26
+
| 2021-01-26
 
|  
 
|  
 
|  
 
|  
Line 768: Line 762:
 
| ESRGAN (Lite)
 
| ESRGAN (Lite)
 
| Anime
 
| Anime
| 2021.01.26
+
| 2021-01-26
 
|  
 
|  
 
| 4x_DIV2K-Lite_1M
 
| 4x_DIV2K-Lite_1M
Line 780: Line 774:
 
| ESRGAN
 
| ESRGAN
 
|  
 
|  
| 2021.02.23
+
| 2021-02-23
 
| Trained this model to see how it would work trying to essentially get the same results as Waifu2x but with ESRGAN
 
| Trained this model to see how it would work trying to essentially get the same results as Waifu2x but with ESRGAN
 
| none
 
| none
Line 792: Line 786:
 
| EDSR (SRResNet)
 
| EDSR (SRResNet)
 
|  
 
|  
| 2021.02.25
+
| 2021-02-25
 
| Emulating Waifu2x at Noise Level 3 NOTE: You can't use this with regular esrgan forks or the bot, it has to be run through basicsr
 
| Emulating Waifu2x at Noise Level 3 NOTE: You can't use this with regular esrgan forks or the bot, it has to be run through basicsr
 
| none
 
| none
Line 804: Line 798:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2021.03.17
+
| 2021-03-17
 
|  
 
|  
 
| RRDB_ESRGAN_x4_old_arch
 
| RRDB_ESRGAN_x4_old_arch
Line 816: Line 810:
 
| ESRGAN
 
| ESRGAN
 
| Denoise/Dehalo
 
| Denoise/Dehalo
| 2021.04.17
+
| 2021-04-17
 
| Denoise, dehalo, derainbow old anime
 
| Denoise, dehalo, derainbow old anime
 
| 2xESRGAN
 
| 2xESRGAN
Line 828: Line 822:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2021.06.05
+
| 2021-06-05
 
| Upscaling frames from Irodori anime (namely kemono friends) from 540p (the source render resolution) to 1080p, low resolution flat shaded art, de-JPEG of the aforementioned
 
| Upscaling frames from Irodori anime (namely kemono friends) from 540p (the source render resolution) to 1080p, low resolution flat shaded art, de-JPEG of the aforementioned
 
| x2_CGIMaster_v1
 
| x2_CGIMaster_v1
Line 840: Line 834:
 
| ESRGAN
 
| ESRGAN
 
| Anime
 
| Anime
| 2021.07.18
+
| 2021-07-18
 
| Upscaling of anime art (Specifically visual novel CG art)
 
| Upscaling of anime art (Specifically visual novel CG art)
 
|  
 
|  
Line 880: Line 874:
 
| ESRGAN
 
| ESRGAN
 
| Manga
 
| Manga
| 2020.12.14
+
| 2020-12-14
 
| Manga-style images with or without dithering - cartoons, maybe pixel art, etc
 
| Manga-style images with or without dithering - cartoons, maybe pixel art, etc
 
| RRDB_PSNR_x4
 
| RRDB_PSNR_x4
Line 892: Line 886:
 
| ESRGAN+
 
| ESRGAN+
 
| Manga
 
| Manga
| 2021.05.24
+
| 2021-05-24
 
| To upscale manga including halftones, instead of trying to smooth them out.
 
| To upscale manga including halftones, instead of trying to smooth them out.
 
| unreleased model
 
| unreleased model
Line 918: Line 912:
 
| [https://u.pcloud.link/publink/show?code=kZy6TKXZruJNkiysJ3R2fqxMra9RQQquMczV 8x_BoyMeBob-Redux]
 
| [https://u.pcloud.link/publink/show?code=kZy6TKXZruJNkiysJ3R2fqxMra9RQQquMczV 8x_BoyMeBob-Redux]
 
| Joey
 
| Joey
| 4x
+
| 8x
 
| CC BY-NC-SA 4.0
 
| CC BY-NC-SA 4.0
 
| ESRGAN+ (Joey's fork, eFonte fork, or iNNfer required to use)
 
| ESRGAN+ (Joey's fork, eFonte fork, or iNNfer required to use)
 
| Animation
 
| Animation
| 2021.08.19
+
| 2021-08-19
 
| Upscaling cartoons
 
| Upscaling cartoons
 
| 8xBoyMeBob (unreleased) which used 8xESRGAN
 
| 8xBoyMeBob (unreleased) which used 8xESRGAN
Line 935: Line 929:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2019.09.12
+
| 2019-09-12
 
|  
 
|  
 
| 4xESRGAN
 
| 4xESRGAN
Line 948: Line 942:
 
| ESRGAN
 
| ESRGAN
 
| Animation - Quantized
 
| Animation - Quantized
| 2019.11.02
+
| 2019-11-02
 
| Removed color quantization/indexing and dithering from cartoon style images and textures
 
| Removed color quantization/indexing and dithering from cartoon style images and textures
 
| 1x_1xDEDITHER_32_512_126900_G
 
| 1x_1xDEDITHER_32_512_126900_G
Line 960: Line 954:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2019.11.08
+
| 2019-11-08
 
| After not being entirely happy with the main Spongebob v6 model, I trained a new one with blurring OTF options and two different downscale types. This one is much better in my opinion.
 
| After not being entirely happy with the main Spongebob v6 model, I trained a new one with blurring OTF options and two different downscale types. This one is much better in my opinion.
 
| 4x Spongebob v6
 
| 4x Spongebob v6
Line 972: Line 966:
 
| ESRGAN
 
| ESRGAN
 
| Animation - Quantized
 
| Animation - Quantized
| 2019.11.08
+
| 2019-11-08
 
| A model I trained to do both de-quantizing as well as upscaling. The results are pretty blurry but it works decently for what it is.
 
| A model I trained to do both de-quantizing as well as upscaling. The results are pretty blurry but it works decently for what it is.
 
| 4x Spongebob v6
 
| 4x Spongebob v6
 
|  
 
|  
 
|-
 
|-
 +
 
| [https://drive.google.com/open?id=1NHuNF36dp_myvPH__IesJ5x6GuppUwS6 4x Spongebob v6]
 
| [https://drive.google.com/open?id=1NHuNF36dp_myvPH__IesJ5x6GuppUwS6 4x Spongebob v6]
 
| Joey
 
| Joey
Line 983: Line 978:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2019.11.08
+
| 2019-11-08
 
| New version of the Spongebob model. Ideally it's a lot sharper and cleaner but I'm still not sure if it works better than the old one. From what I can tell it's better in many cases.
 
| New version of the Spongebob model. Ideally it's a lot sharper and cleaner but I'm still not sure if it works better than the old one. From what I can tell it's better in many cases.
 
| 4xESRGAN
 
| 4xESRGAN
 
|  
 
|  
|  
+
|-
  
|-
 
 
| [https://drive.google.com/open?id=1D3AjglmYlQ2HGda7iw4JXckSGbVBqsQr SpongeBob.CEL.2.HD.125ki.499e-PHOENiX.pth]
 
| [https://drive.google.com/open?id=1D3AjglmYlQ2HGda7iw4JXckSGbVBqsQr SpongeBob.CEL.2.HD.125ki.499e-PHOENiX.pth]
 
| Phoenix
 
| Phoenix
Line 996: Line 990:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2019.12.24
+
| 2019-12-24
 
| Restorative CEL Animation MPEG-1 and 2 Model specifically crafted for SpongeBob S01.
 
| Restorative CEL Animation MPEG-1 and 2 Model specifically crafted for SpongeBob S01.
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
|
 
 
|  
 
|  
 
|-
 
|-
Line 1,009: Line 1,002:
 
|  
 
|  
 
| BC1/DXT1 compression
 
| BC1/DXT1 compression
| 2020.11.01
+
| 2020-11-01
 
| First ever lite BC1/DXT1 model. Probably only useful for cartoony textures like those in spongebob games or other cartoon licensed games.
 
| First ever lite BC1/DXT1 model. Probably only useful for cartoony textures like those in spongebob games or other cartoon licensed games.
 
| 1x_DIV2K-Lite_80k
 
| 1x_DIV2K-Lite_80k
Line 1,021: Line 1,014:
 
| ESRGAN
 
| ESRGAN
 
| Animation, Pixel Art
 
| Animation, Pixel Art
| 2020.12.11
+
| 2020-12-11
 
|  
 
|  
 
| 4xSpongeBob
 
| 4xSpongeBob
Line 1,032: Line 1,025:
 
| ESRGAN
 
| ESRGAN
 
| Animation, Pixel Art
 
| Animation, Pixel Art
| 2020.12.11
+
| 2020-12-11
 
|  
 
|  
 
| 4xSpongeBob
 
| 4xSpongeBob
Line 1,042: Line 1,035:
 
| [[User:Kim2091|Kim2091]]
 
| [[User:Kim2091|Kim2091]]
 
| 2x
 
| 2x
| WTFPL
+
| CC BY-NC-SA 4.0
 
| ESRGAN
 
| ESRGAN
 
| Animation, Pixel Art
 
| Animation, Pixel Art
| 2021.08.31
+
| 2021-08-31
 
| This model has VERY strong compression removal and line restructuring that allows it to restore any heavily compressed drawings, animation, cartoons, or anime. Also works on games as well as DDS compression. It renders frames very quickly and is very viable for restoring videos.
 
| This model has VERY strong compression removal and line restructuring that allows it to restore any heavily compressed drawings, animation, cartoons, or anime. Also works on games as well as DDS compression. It renders frames very quickly and is very viable for restoring videos.
 
| 4x-MMScale
 
| 4x-MMScale
Line 1,057: Line 1,050:
 
https://cdn.discordapp.com/attachments/880826637543964712/882110147676221480/Spongebob_UniScale_CartoonRestore.mp4
 
https://cdn.discordapp.com/attachments/880826637543964712/882110147676221480/Spongebob_UniScale_CartoonRestore.mp4
 
Original for comparison: https://cdn.discordapp.com/attachments/547949806761410560/881971445813633044/Spongebob_Original.mp4
 
Original for comparison: https://cdn.discordapp.com/attachments/547949806761410560/881971445813633044/Spongebob_Original.mp4
 +
|-
  
 +
| [https://www108.zippyshare.com/v/PYWFtETd/file.html 2x_ATLA_KORRA_336200_G.pth]
 +
| aptitude
 +
| 2x
 +
|
 +
| ESRGAN
 +
| Animation
 +
| 2021-07-22
 +
| Upscaling of Animation based on The Legend of Korra.
 +
| 2xESRGAN.pth
 +
| https://imgsli.com/NjIzMzU https://imgsli.com/NjIzMTY https://imgsli.com/NjIzMTc https://imgsli.com/NjIzMTg https://imgsli.com/NjIzMTk https://imgsli.com/NjIzMjA https://imgsli.com/NjIzMjE https://imgsli.com/NjIzMjQ https://imgsli.com/NjIzMjc https://imgsli.com/NjIzMjY https://imgsli.com/NjIzMjU
 
|-
 
|-
  
Line 1,083: Line 1,087:
 
| ESRGAN
 
| ESRGAN
 
| Digital Animation
 
| Digital Animation
| 2021.02.18
+
| 2021-02-18
 
| Replica of DigitalFrames 2.1 but interpolatable
 
| Replica of DigitalFrames 2.1 but interpolatable
 
| RRDB_ESRGAN_x4_old_arch.pth
 
| RRDB_ESRGAN_x4_old_arch.pth
Line 1,095: Line 1,099:
 
| ESRGAN
 
| ESRGAN
 
| Digital Animation
 
| Digital Animation
| 2021.03.23
+
| 2021-03-23
 
| Up-scaling Digital Animation
 
| Up-scaling Digital Animation
 
| 4x_fatal_Anime_500000_G
 
| 4x_fatal_Anime_500000_G
Line 1,101: Line 1,105:
 
|-
 
|-
  
| [https://mega.nz/folder/QsUWWJjb#SIuqcPEzrkpLW0WNSth66g 2X_KcjpunkAnime_2.0_Lite_196496_G]
+
| [https://mega.nz/folder/4oVRHQaA#vE3Lplfetc9z9SJOxZD6nA 2X_KcjpunkAnime_2.0_Lite_196496_G]
 
| KCJPUNK
 
| KCJPUNK
 
| 2x
 
| 2x
Line 1,107: Line 1,111:
 
| ESRGAN-light
 
| ESRGAN-light
 
| Digital Animation
 
| Digital Animation
| 2021.03.23
+
| 2021-03-23
 
| Up-scaling Digital Animation
 
| Up-scaling Digital Animation
 
| This is my first attempt to make Light model so I started with 2x version. This model is much faster and give better results than my previous one.  
 
| This is my first attempt to make Light model so I started with 2x version. This model is much faster and give better results than my previous one.  
Line 1,137: Line 1,141:
 
| ESRGAN
 
| ESRGAN
 
| Art
 
| Art
| 2019.07.29
+
| 2019-07-29
 
| Clean up model for scanned illustrations. - Made to remove moire patterns, reduce small imperfections, and correct mild compression artifacts in scanned Kingdom Death: Monster illustrations. CMYK printing often shifts colors, so this is intended to reverse that color shifting as well.
 
| Clean up model for scanned illustrations. - Made to remove moire patterns, reduce small imperfections, and correct mild compression artifacts in scanned Kingdom Death: Monster illustrations. CMYK printing often shifts colors, so this is intended to reverse that color shifting as well.
 
| Failed attempts based on ESRGAN_1x_JPEG_80to100
 
| Failed attempts based on ESRGAN_1x_JPEG_80to100
Line 1,150: Line 1,154:
 
| ESRGAN
 
| ESRGAN
 
| Art
 
| Art
| 2019.09.07
+
| 2019-09-07
 
| Digital Art Upscaler
 
| Digital Art Upscaler
 
| 4xfalcoon300(manga).pth
 
| 4xfalcoon300(manga).pth
Line 1,192: Line 1,196:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2019.10.29
+
| 2019-10-29
 
| Comic and Cartoon style images
 
| Comic and Cartoon style images
 
| 4x_Fatality_MKII_90000_G_02.pth
 
| 4x_Fatality_MKII_90000_G_02.pth
Line 1,257: Line 1,261:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.02.24
+
| 2021-02-24
 
| Upscale MLP episodes
 
| Upscale MLP episodes
 
| 2x_ERGAN
 
| 2x_ERGAN
Line 1,270: Line 1,274:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.03.01
+
| 2021-03-01
 
| Upscale MLP episodes. Liter version.
 
| Upscale MLP episodes. Liter version.
 
| 2x_ESRGAN
 
| 2x_ESRGAN
Line 1,283: Line 1,287:
 
| ESRGAN (NF=32, NB=12)
 
| ESRGAN (NF=32, NB=12)
 
| Animation
 
| Animation
| 2021.04.06
+
| 2021-04-06
 
| Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| none
 
| none
Line 1,296: Line 1,300:
 
| ESRGAN (NF=48, NB=18)
 
| ESRGAN (NF=48, NB=18)
 
| Animation
 
| Animation
| 2021.04.11
+
| 2021-04-11
 
| Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. Leaves more blobs when converting detail to blobs compared to litepony
 
| Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. Leaves more blobs when converting detail to blobs compared to litepony
 
| none
 
| none
Line 1,309: Line 1,313:
 
| ESRGAN (NF=32, NB=12)
 
| ESRGAN (NF=32, NB=12)
 
| Animation
 
| Animation
| 2021.04.12
+
| 2021-04-12
 
| Good for Vector 2D art however converts detail to blobs. Quality seems weak with this one. However posting anyways to see if a use is found.
 
| Good for Vector 2D art however converts detail to blobs. Quality seems weak with this one. However posting anyways to see if a use is found.
 
| none
 
| none
Line 1,322: Line 1,326:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.04.30
+
| 2021-04-30
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| none
 
| none
Line 1,335: Line 1,339:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.04.30
+
| 2021-04-30
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| none
 
| none
Line 1,348: Line 1,352:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.04.30
+
| 2021-04-30
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs.
 
| none
 
| none
Line 1,361: Line 1,365:
 
| ESRGAN
 
| ESRGAN
 
| Animation
 
| Animation
| 2021.06.07
+
| 2021-06-07
 
| Upscale Anime while keeping as much of the original detail as possible. Isn't among the sharpest models and if the anime is somewhat blurry it will retain that detail but add more pixels to give a smoother edge. Doesn't change the color very much and may make some scene's very slightly darker.
 
| Upscale Anime while keeping as much of the original detail as possible. Isn't among the sharpest models and if the anime is somewhat blurry it will retain that detail but add more pixels to give a smoother edge. Doesn't change the color very much and may make some scene's very slightly darker.
 
| Pony Models
 
| Pony Models
Line 1,390: Line 1,394:
 
| ESRGAN
 
| ESRGAN
 
| Traditional Animation
 
| Traditional Animation
| 2021.02.19
+
| 2021-02-19
 
| Upscaling Dragon Ball Z DBox DVD's.  - grainy sources. It keeps some grain, but also doing some cleaning, sharpening, and fixing.
 
| Upscaling Dragon Ball Z DBox DVD's.  - grainy sources. It keeps some grain, but also doing some cleaning, sharpening, and fixing.
 
| none
 
| none
Line 1,402: Line 1,406:
 
| ESRGAN
 
| ESRGAN
 
| Traditional Animation
 
| Traditional Animation
| 2021.03.21
+
| 2021-03-21
 
| A rougher alternative to 4xCelFrames with a focus on realistic looking cels over nice looking cels. It's trained on DetoriationFrames LRs, so if you give it an image straight from the source it will go twice as hard on it. This can be used to your advantage, though. I recommend cleaning it up before running DetoriationFrames, or else it will come out rough.
 
| A rougher alternative to 4xCelFrames with a focus on realistic looking cels over nice looking cels. It's trained on DetoriationFrames LRs, so if you give it an image straight from the source it will go twice as hard on it. This can be used to your advantage, though. I recommend cleaning it up before running DetoriationFrames, or else it will come out rough.
 
| 4xESRGAN
 
| 4xESRGAN
Line 1,439: Line 1,443:
 
|-
 
|-
  
|-
+
 
 
|[https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (40-60%)]
 
|[https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (40-60%)]
 
| |[[User:BlueAmulet|BlueAmulet]]
 
| |[[User:BlueAmulet|BlueAmulet]]
Line 1,452: Line 1,456:
 
|-
 
|-
  
|-
 
 
|[https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (60-80%)]
 
|[https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (60-80%)]
 
| |[[User:BlueAmulet|BlueAmulet]]
 
| |[[User:BlueAmulet|BlueAmulet]]
Line 1,465: Line 1,468:
 
|-
 
|-
  
|-
+
 
 
| [https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (80-100%)]
 
| [https://drive.google.com/drive/folders/1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C JPG (80-100%)]
 
| |[[User:BlueAmulet|BlueAmulet]]
 
| |[[User:BlueAmulet|BlueAmulet]]
Line 1,478: Line 1,481:
 
|-
 
|-
  
|-
+
 
 
|[https://mega.nz/#!OzpFHYAD!0swA_J18bSygyVgMHac3P4kkBx6ZYUHNnL9qXhiu-9I JPG (20-40%)]
 
|[https://mega.nz/#!OzpFHYAD!0swA_J18bSygyVgMHac3P4kkBx6ZYUHNnL9qXhiu-9I JPG (20-40%)]
 
| |[[User:Alsa|Alsa]]
 
| |[[User:Alsa|Alsa]]
Line 1,491: Line 1,494:
 
|-
 
|-
  
|-
+
 
 
|[https://mega.nz/#!Kr5Q1C7C!yq4910SjvAyMS_40IhrOsShA21OXdP8rxfiMsEuYbW8 JPG (40-60%)]
 
|[https://mega.nz/#!Kr5Q1C7C!yq4910SjvAyMS_40IhrOsShA21OXdP8rxfiMsEuYbW8 JPG (40-60%)]
 
| |[[User:Alsa|Alsa]]
 
| |[[User:Alsa|Alsa]]
Line 1,504: Line 1,507:
 
|-
 
|-
  
|-
+
 
 
|[https://mega.nz/#!6j4RRQBD!3CX7XN9ZEAeWR3aXBAsDRpxSfKbM8zR1N9GXgbP38Ig JPG (60-80%)]
 
|[https://mega.nz/#!6j4RRQBD!3CX7XN9ZEAeWR3aXBAsDRpxSfKbM8zR1N9GXgbP38Ig JPG (60-80%)]
 
| |[[User:Alsa|Alsa]]
 
| |[[User:Alsa|Alsa]]
Line 1,517: Line 1,520:
 
|-
 
|-
  
|-
+
 
 
| [https://mega.nz/#!2uxwRYYT!2KgAsRac70jqYYXyOvQ5HSd4ipoqC0WGB4Md2Su_OM8 JPG (80-100%)]
 
| [https://mega.nz/#!2uxwRYYT!2KgAsRac70jqYYXyOvQ5HSd4ipoqC0WGB4Md2Su_OM8 JPG (80-100%)]
 
| |[[User:Alsa|Alsa]]
 
| |[[User:Alsa|Alsa]]
Line 1,530: Line 1,533:
 
|-
 
|-
  
 +
| [https://icedrive.net/1/43GNBihZyi 4x NMKD-PatchySharp]
 +
| nmkd
 +
| 4x
 +
| WTFPL
 +
| ESRGAN (Old Arch)
 +
| Art/CGI
 +
| 2020-09-12
 +
| Upscaler for clean images or images with compression artifacts (jpeg quality >75) - Produces very sharp lines/edges due to NN-Filtered HR images. Proven to produce very, very good results on drawings (sharp lines) and CGI, but should also work pretty well for real-world images.
 +
| 4xESRGAN
 +
| https://i.imgur.com/PzFkmAg.png
 
|-
 
|-
 +
 +
 
| [https://drive.google.com/open?id=1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C 1x_JPEG (by compression level)]
 
| [https://drive.google.com/open?id=1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C 1x_JPEG (by compression level)]
 
| |[[User:BlueAmulet|BlueAmulet]]
 
| |[[User:BlueAmulet|BlueAmulet]]
Line 1,537: Line 1,552:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2019.08.01
+
| 2019-08-01
 
| A collection of models for jpeg artifact removal, examples are included in the provided link
 
| A collection of models for jpeg artifact removal, examples are included in the provided link
 
| JPEG models by |[[User:Alsa|Alsa]]
 
| JPEG models by |[[User:Alsa|Alsa]]
Line 1,543: Line 1,558:
 
|-
 
|-
  
|-
+
 
 
| [https://de-next.owncube.com/index.php/s/w82HLrLWmWi4SQ5 DeJpeg Fatality_PlusULTRA!]
 
| [https://de-next.owncube.com/index.php/s/w82HLrLWmWi4SQ5 DeJpeg Fatality_PlusULTRA!]
 
| |[[User:Twittman|Twittman]]
 
| |[[User:Twittman|Twittman]]
Line 1,550: Line 1,565:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2019.10.29
+
| 2019-10-29
 
|  
 
|  
 
| 1x_DeJpeg_Fatality_01_200000_G.pth
 
| 1x_DeJpeg_Fatality_01_200000_G.pth
Line 1,556: Line 1,571:
 
|-
 
|-
  
|-
+
 
 
| [https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA DeCompress and DeCompress-Strong]
 
| [https://mega.nz/folder/zUJjnCoB#_zK3vs5iW6atyElO735XDA DeCompress and DeCompress-Strong]
 
| |[[User:Kim2091|Kim2091]]
 
| |[[User:Kim2091|Kim2091]]
 
| 4x
 
| 4x
| [https://creativecommons.org/licenses/by-sa/4.0/ CC BY-SA 4.0]
+
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
 
| JPEG (works on many compression formats)
 
| JPEG (works on many compression formats)
| 2021.09.07
+
| 2021-09-07
 
| This is UniScaleV2, but intended for images with compression. Seems to work best on realistic images.
 
| This is UniScaleV2, but intended for images with compression. Seems to work best on realistic images.
 
| 4xESRGAN
 
| 4xESRGAN
Line 1,569: Line 1,584:
 
|-
 
|-
  
|-
+
 
 
| [https://de-next.owncube.com/index.php/s/w82HLrLWmWi4SQ5 JPG PlusULTRA (1x_jpg_PlusULTRA_130000.pth)]
 
| [https://de-next.owncube.com/index.php/s/w82HLrLWmWi4SQ5 JPG PlusULTRA (1x_jpg_PlusULTRA_130000.pth)]
 
| |[[User:Twittman|Twittman]]
 
| |[[User:Twittman|Twittman]]
Line 1,576: Line 1,591:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2019.10.29
+
| 2019-10-29
 
|  
 
|  
 
| 1x_DeJpeg_Fatality_01_200000_G.pth
 
| 1x_DeJpeg_Fatality_01_200000_G.pth
Line 1,582: Line 1,597:
 
|-
 
|-
  
|-
+
 
 
| [https://f002.backblazeb2.com/file/ESRGAN/_RELEASE/1x_Saiyajin_DeJPEG_300000_G.pth SaiyaJin DeJpeg]
 
| [https://f002.backblazeb2.com/file/ESRGAN/_RELEASE/1x_Saiyajin_DeJPEG_300000_G.pth SaiyaJin DeJpeg]
 
| |[[User:Twittman|Twittman]]
 
| |[[User:Twittman|Twittman]]
Line 1,589: Line 1,604:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2019.10.29
+
| 2019-10-29
 
| Dataset: Anime, real life, manga, generated  
 
| Dataset: Anime, real life, manga, generated  
 
| 1x_DeJpeg_Fatality_PlusULTRA_200000_G.pth
 
| 1x_DeJpeg_Fatality_PlusULTRA_200000_G.pth
Line 1,601: Line 1,616:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2020.02.19
+
| 2020-02-19
 
| This model is meant to reduce or eliminate JPEG Compression without making the original images too smooth or killing detail. It manages to do a fairly good job but don't expect overly compressed images to work with this.
 
| This model is meant to reduce or eliminate JPEG Compression without making the original images too smooth or killing detail. It manages to do a fairly good job but don't expect overly compressed images to work with this.
 
| 1xESRGAN + previous attempts
 
| 1xESRGAN + previous attempts
Line 1,613: Line 1,628:
 
| ESRGAN
 
| ESRGAN
 
| JPEG compression
 
| JPEG compression
| 2020.07.20
+
| 2020-07-20
 
| Photos/realistic 3D with JPEG compression, quality 85-95 and 4:2:0 chroma subsampling. - Created for Myst3 images, since all have 4:2:0 chroma subsampling and existing JPEG models did not give good results. Favors smoothing over over-sharpening.
 
| Photos/realistic 3D with JPEG compression, quality 85-95 and 4:2:0 chroma subsampling. - Created for Myst3 images, since all have 4:2:0 chroma subsampling and existing JPEG models did not give good results. Favors smoothing over over-sharpening.
 
| 4xESRGAN
 
| 4xESRGAN
Line 1,625: Line 1,640:
 
| ESRGAN (lite)
 
| ESRGAN (lite)
 
| JPEG compression
 
| JPEG compression
| 2020.10.10
+
| 2020-10-10
 
|  
 
|  
 
| 1x_DIV2K-Lite_80k.pth
 
| 1x_DIV2K-Lite_80k.pth
Line 1,637: Line 1,652:
 
| ESRGAN Lite [nf=32 nb=12]
 
| ESRGAN Lite [nf=32 nb=12]
 
| JPEG compression
 
| JPEG compression
| 2020.10.13
+
| 2020-10-13
 
| 1xESRGAN
 
| 1xESRGAN
 
| 1xESRGAN
 
| 1xESRGAN
Line 1,649: Line 1,664:
 
| ESRGAN
 
| ESRGAN
 
| JPEG
 
| JPEG
| 2021.06.17
+
| 2021-06-17
 
| Remove JPEG artifacts from manga without destroying screentone and other details
 
| Remove JPEG artifacts from manga without destroying screentone and other details
 
| none
 
| none
Line 1,746: Line 1,761:
 
| ESRGAN
 
| ESRGAN
 
| BC1 Compression
 
| BC1 Compression
| 2019.09.05
+
| 2019-09-05
 
| A model to help remove compression artifacts in BC1-BC3/DXT1-DXT5 compressed images (these all have color encoded the same way)
 
| A model to help remove compression artifacts in BC1-BC3/DXT1-DXT5 compressed images (these all have color encoded the same way)
 
| none
 
| none
Line 1,753: Line 1,768:
  
 
|-
 
|-
| [https://drive.google.com/open?id=1LHplsPRqhmjR28jGgRlEekeP_bvx3nUC 1x_artifacts_bc1_free_alsa.pth.pth]
+
| [https://e.pcloud.link/publink/show?code=XZXbsZK03Y0UsmtR0W7wRMHWGvYkzgPII7 1x_artifacts_bc1_free_alsa.pth]
 
| |[[User:Alsa|Alsa]]
 
| |[[User:Alsa|Alsa]]
 
| 1x
 
| 1x
Line 1,771: Line 1,786:
 
| ESRGAN
 
| ESRGAN
 
| BC1 Compression
 
| BC1 Compression
| 2020.08.02
+
| 2020-08-02
 
| Attempts to remove the damages done by BC1 compression.
 
| Attempts to remove the damages done by BC1 compression.
 
| 1xESRGAN
 
| 1xESRGAN
Line 1,783: Line 1,798:
 
| ESRGAN
 
| ESRGAN
 
| BC1 Compression
 
| BC1 Compression
| 2021.03.18
+
| 2021-03-18
 
|  
 
|  
 
| 1xESRGAN
 
| 1xESRGAN
Line 1,826: Line 1,841:
 
| ESRGAN
 
| ESRGAN
 
| Dithering
 
| Dithering
| 2020.01.29
+
| 2020-01-29
 
| For photos/realistic images, but worth trying on other images that have reduced colors and dithering along with fine details. Trained using the ESRGAN-FS code (https://github.com/ManuelFritsche/real-world-sr/tree/master/esrgan-fs/codes) for better details compared to plain ESRGAN.
 
| For photos/realistic images, but worth trying on other images that have reduced colors and dithering along with fine details. Trained using the ESRGAN-FS code (https://github.com/ManuelFritsche/real-world-sr/tree/master/esrgan-fs/codes) for better details compared to plain ESRGAN.
 
| RRDB_ESRGAN_x4
 
| RRDB_ESRGAN_x4
Line 1,839: Line 1,854:
 
| ESRGAN-FS
 
| ESRGAN-FS
 
| Dithering
 
| Dithering
| 2020.04.21
+
| 2020-04-21
 
| Cartoons/pixel art/other non-realistic stuff with dithering
 
| Cartoons/pixel art/other non-realistic stuff with dithering
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 1,851: Line 1,866:
 
| ESRGAN-FS
 
| ESRGAN-FS
 
| Dithering
 
| Dithering
| 2020.07.11
+
| 2020-07-11
 
| Fine-tuned 4xFSDedither to upscale images from the game Riven, but should be better in general, particularly on ordered dithering. I adjusted the dataset to have a better variety of dithering parameters, and turned up the HFEN and pixel loss to get better details and color restoration with less noise.
 
| Fine-tuned 4xFSDedither to upscale images from the game Riven, but should be better in general, particularly on ordered dithering. I adjusted the dataset to have a better variety of dithering parameters, and turned up the HFEN and pixel loss to get better details and color restoration with less noise.
 
| 4xESRGAN
 
| 4xESRGAN
Line 1,863: Line 1,878:
 
| ESRGAN
 
| ESRGAN
 
| Dithering
 
| Dithering
| 2021.01.23
+
| 2021-01-23
 
| 1xESRGAN
 
| 1xESRGAN
 
| https://imgsli.com/Mzg0MTk/1/2
 
| https://imgsli.com/Mzg0MTk/1/2
Line 1,874: Line 1,889:
 
| ESRGAN
 
| ESRGAN
 
| Dithering
 
| Dithering
| 2021.04.18
+
| 2021-04-18
 
| Attempts to remove the damages done by dithering. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 32-bit Riemersma to every image in the dataset.
 
| Attempts to remove the damages done by dithering. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 32-bit Riemersma to every image in the dataset.
 
| 1xESRGAN
 
| 1xESRGAN
Line 1,903: Line 1,918:
 
| ESRGAN
 
| ESRGAN
 
| Deblur
 
| Deblur
| 2021.05.09
+
| 2021-05-09
 
| Sharpening, line darkening and slight line thinning, specifically made for the Boruto anime.
 
| Sharpening, line darkening and slight line thinning, specifically made for the Boruto anime.
 
|
 
|
Line 1,927: Line 1,942:
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2021.03.19
+
| 2021-03-19
 
| Restores blurry/upscaled pixel art.
 
| Restores blurry/upscaled pixel art.
 
| 1xESRGAN
 
| 1xESRGAN
Line 1,939: Line 1,954:
 
| ESRGAN
 
| ESRGAN
 
| Pixel Art
 
| Pixel Art
| 2021.08.05
+
| 2021-08-05
 
| Texture retaining denoiser and sharpener for digital artwork
 
| Texture retaining denoiser and sharpener for digital artwork
 
| 4xPSNR
 
| 4xPSNR
Line 1,951: Line 1,966:
 
| ESRGAN
 
| ESRGAN
 
| Deblur
 
| Deblur
| 2019.10.16
+
| 2019-10-16
 
| Dataset: Mix of anime, manga, and photos  
 
| Dataset: Mix of anime, manga, and photos  
 
| 1x_DeJpeg_Fatality_01_175000_G.pth
 
| 1x_DeJpeg_Fatality_01_175000_G.pth
Line 1,966: Line 1,981:
 
| Dataset: Anime, manga, and photos  
 
| Dataset: Anime, manga, and photos  
 
| 1x_UnResize_MKII_030000_G.pth  
 
| 1x_UnResize_MKII_030000_G.pth  
 +
|
 +
|-
 +
 +
| [https://mega.nz/folder/OVomUZyT#vDyNntGY1MirBEACNjpqVg 1x-Focus and 1x-Focus_Moderate]
 +
| |[[User:Kim2091|Kim2091]]
 +
| 1x
 +
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 +
| ESRGAN
 +
| Deblur
 +
|
 +
| These models deblur most images. It was trained mostly on aniso2 and iso blurring (BSRGAN augmentation) with some gaussian mixed in. It performs well on most blurry images, but I'd recommend using something like Fatality_Deblur for very strong gaussian blur. Dataset: The UniScale Dataset + My Fabric dataset
 +
| 1xESRGAN
 +
| [https://cdn.discordapp.com/attachments/893483065664483338/893483645803847690/unknown.png Sample 1] [https://cdn.discordapp.com/attachments/893483065664483338/893497416207188028/unknown.png Sample 2] [https://cdn.discordapp.com/attachments/893483065664483338/893483280895193118/unknown.png Sample 3] [https://cdn.discordapp.com/attachments/893483065664483338/893496207832408135/unknown.png Sample 4]
 
|-
 
|-
  
Line 1,991: Line 2,019:
 
| ESRGAN
 
| ESRGAN
 
| Banding
 
| Banding
| 2020.07.16
+
| 2020-07-16
 
| N64 textures use a color depth of 5-bits per channel, this model attempts to clean them, restoring smooth gradients in textures
 
| N64 textures use a color depth of 5-bits per channel, this model attempts to clean them, restoring smooth gradients in textures
 
| 1x_BC1-smooth2.pth
 
| 1x_BC1-smooth2.pth
Line 2,004: Line 2,032:
 
| SPSR
 
| SPSR
 
| Banding
 
| Banding
| 2020.07.21
+
| 2020-07-21
 
| mostly ends up dithering the image slightly but it has the potential to recover detail.
 
| mostly ends up dithering the image slightly but it has the potential to recover detail.
 
| 1xBS_DebandizerSPSRV1
 
| 1xBS_DebandizerSPSRV1
Line 2,010: Line 2,038:
 
|-
 
|-
  
| [https://drive.google.com/drive/folders/1WD2RqtER_jk0QkPFUySeXhDV2aAO8_nr?usp=sharing 1x_Bandage-Smooth-[64]_105000_G]
+
| [https://drive.google.com/drive/folders/1WD2RqtER_jk0QkPFUySeXhDV2aAO8_nr?usp=sharing 1x_Bandage-Smooth]
 
| |[[User:Mutin_Choler|Mutin_Choler]]
 
| |[[User:Mutin_Choler|Mutin_Choler]]
 
| 1x
 
| 1x
Line 2,016: Line 2,044:
 
| ESRGAN
 
| ESRGAN
 
| Banding
 
| Banding
| 2021.04.16
+
| 2021-04-16
 
| Attempts to remove the damages done by color banding. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 64-bit color banding to every image in the dataset.
 
| Attempts to remove the damages done by color banding. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 64-bit color banding to every image in the dataset.
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,058: Line 2,086:
 
| ESRGAN
 
| ESRGAN
 
| Halo remover
 
| Halo remover
| 2020.11.03
+
| 2020-11-03
 
|  
 
|  
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,087: Line 2,115:
 
| ESRGAN
 
| ESRGAN
 
| Denoise
 
| Denoise
| 2019.11.13
+
| 2019-11-13
 
| Remove noise, grain, box blur, lens blur and gaussian blur and increase overall image quality.
 
| Remove noise, grain, box blur, lens blur and gaussian blur and increase overall image quality.
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
 
|  
 
|  
 +
|-
 +
 +
| [https://drive.google.com/drive/u/1/folders/12j6BvuR7SU48ui9DHjBPB1vzPpQri9bD 1x_NoiseToner-Poisson-Detailed_108000_G]
 +
| |[[User:Mutin_Choler|Mutin_Choler]]
 +
| 1x
 +
| WTFPL
 +
| ESRGAN
 +
| Noise remover
 +
| 2021-10-08
 +
| Attempts to remove the damages done from noise. Successor of sorts to Noisetoner_Poisson_150000_G
 +
| 1xESRGAN
 +
| https://imgsli.com/NzQ5MzM/2/0
 
|-
 
|-
  
Line 2,099: Line 2,139:
 
| ESRGAN
 
| ESRGAN
 
| Noise remover
 
| Noise remover
| 2020.10.14
+
| 2020-10-14
 
|  
 
|  
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,111: Line 2,151:
 
| ESRGAN
 
| ESRGAN
 
| Noise remover
 
| Noise remover
| 2020.10.14
+
| 2020-10-14
 
|  
 
|  
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,176: Line 2,216:
 
| ESRGAN
 
| ESRGAN
 
| Denoise
 
| Denoise
| 2019.06.03
+
| 2019-06-03
 
| Made for rare particular cases when the image was destroyed by applying noise, i.e. game textures or any badly exported photos. If your image does not have any oversharpening, it won't hurt them, leaving as is. In theory, this model knows when to activate and when to skip, also can successfully remove artifacts if only some parts of the image are oversharpened, for example in image consisting of several combined images, 1 of them with sharpen noise.
 
| Made for rare particular cases when the image was destroyed by applying noise, i.e. game textures or any badly exported photos. If your image does not have any oversharpening, it won't hurt them, leaving as is. In theory, this model knows when to activate and when to skip, also can successfully remove artifacts if only some parts of the image are oversharpened, for example in image consisting of several combined images, 1 of them with sharpen noise.
 
| 1st attempt on random sharpening with the same dataset at 200000 iterations, which was trained on non-random desharp model, total ~600000 iterations on 3 models.
 
| 1st attempt on random sharpening with the same dataset at 200000 iterations, which was trained on non-random desharp model, total ~600000 iterations on 3 models.
Line 2,205: Line 2,245:
 
| ESRGAN
 
| ESRGAN
 
| Detooning
 
| Detooning
| 2019.06.24
+
| 2019-06-24
 
| A toon to realistic shading style model to wiki under drawings
 
| A toon to realistic shading style model to wiki under drawings
 
|  
 
|  
Line 2,217: Line 2,257:
 
| ESRGAN
 
| ESRGAN
 
| Detooning
 
| Detooning
| 2020.07.31
+
| 2020-07-31
 
| An attempt to detoon images/drawings of people
 
| An attempt to detoon images/drawings of people
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,248: Line 2,288:
 
| ESRGAN
 
| ESRGAN
 
| Colorization
 
| Colorization
| 2020.01.30
+
| 2020-01-30
 
| Colorize Grayscale or Desaturated images. - This model is a partially failed attempt at restoring color from Grayscale | B/W | 100% Desaturated images. It mostly results in Blue and Yellow images with slight hints of Green, Orange and Magenta. You are free to use this as a pretrain to achieve better results.
 
| Colorize Grayscale or Desaturated images. - This model is a partially failed attempt at restoring color from Grayscale | B/W | 100% Desaturated images. It mostly results in Blue and Yellow images with slight hints of Green, Orange and Magenta. You are free to use this as a pretrain to achieve better results.
 
| 1xESRGAN
 
| 1xESRGAN
Line 2,260: Line 2,300:
 
| ESRGAN (lite) [nf=32 nb=12]
 
| ESRGAN (lite) [nf=32 nb=12]
 
| Colorization
 
| Colorization
| 2020.10.15
+
| 2020-10-15
 
| The first attempt at ESRGAN colorization that produces more than 2 colors. Doesn't work that great but it was a neat experiment.
 
| The first attempt at ESRGAN colorization that produces more than 2 colors. Doesn't work that great but it was a neat experiment.
 
| none
 
| none
Line 2,273: Line 2,313:
 
| ESRGAN
 
| ESRGAN
 
| Photos
 
| Photos
| 2019.08.29
+
| 2019-08-29
 
| Old black and white photo restoration.
 
| Old black and white photo restoration.
 
| Falcon Fanart
 
| Falcon Fanart
Line 2,302: Line 2,342:
 
| ESRGAN
 
| ESRGAN
 
| Stylization
 
| Stylization
| 2020.10.17
+
| 2020-10-17
 
| Photo stylization from JPEGs. Trained on images upscaled by ISO Denoise v2 -> DeJPEG Fatality PlusULTRA -> NMKD Yan2. Essentially a combination of that model chain into one. Use if you're looking for a stylized output, not photo quality.
 
| Photo stylization from JPEGs. Trained on images upscaled by ISO Denoise v2 -> DeJPEG Fatality PlusULTRA -> NMKD Yan2. Essentially a combination of that model chain into one. Use if you're looking for a stylized output, not photo quality.
 
| NMKD Yandere2
 
| NMKD Yandere2
Line 2,331: Line 2,371:
 
| ESRGAN
 
| ESRGAN
 
| Text
 
| Text
| 2020.03.04
+
| 2020-03-04
 
| As the name might suggest, this model aims to upscale text with less distortion that other models. It seems to do a good job generally, but don't expect it to be a state of the art model that can upscale magazines and stuff. It makes things more readable but since it was train on B/W pictures it desaturates them.
 
| As the name might suggest, this model aims to upscale text with less distortion that other models. It seems to do a good job generally, but don't expect it to be a state of the art model that can upscale magazines and stuff. It makes things more readable but since it was train on B/W pictures it desaturates them.
 
| 2x_ESRGAN
 
| 2x_ESRGAN
Line 2,343: Line 2,383:
 
| ESRGAN
 
| ESRGAN
 
| Text
 
| Text
| 2020.11.04
+
| 2020-11-04
 
| Low-resolution text/typography and symbols
 
| Low-resolution text/typography and symbols
 
| 8xESRGAN
 
| 8xESRGAN
Line 2,349: Line 2,389:
 
|}
 
|}
  
===Alphas===
+
===Inpainting===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,364: Line 2,404:
  
 
|-
 
|-
|[https://drive.google.com/open?id=192Mw2_yUwCgqt3tAJ2sRxZ8hYHe4CKrZ FireAlpha]
+
| [https://e.pcloud.link/publink/show?code=kZQOu7ZldzmFyMPUcFNGkEvwqOxQ8Bl3CeX 1x_sudo_inpaint_PartialConv2D_424000_G.pth]
| |[[User:BlueAmulet|BlueAmulet]]
+
| sudo rm -rf / --no-preserve-root#8353
| 4x
+
| 1x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| Alpha (4 channel)
+
| Inpainting
| 2019.11.12
+
| 2020-12-05
|  
+
| Experimental PartialConv2D attempt to paint with ESRGAN. Took ~10.4 days of training on a P100 and around 1.5 months in total due to Colab limits. Not sure if I will continue training it since training is very slow, but may get better.. Warning: Result can vary with different tilesizes. Try not to tile your data.
| none
+
| None
 +
| [https://e.pcloud.link/publink/show?code=kZQOu7ZldzmFyMPUcFNGkEvwqOxQ8Bl3CeX Samples]
 +
 
 +
|-
 +
| [https://icedrive.net/1/43GNBihZyi 1x_NMKD-YandereInpaint_375000_G.pth]
 +
| [[User:nmkd|Nmkd]]
 +
| 1x
 +
| Unknown
 +
| ESRGAN
 +
| Inpainting
 +
| Unknown
 
|  
 
|  
 +
| None
 +
| [https://icedrive.net/1/43GNBihZyi Samples]
 
|-
 
|-
  
| [https://u.pcloud.link/publink/show?code=kZQfN4XZmIrkODabBWhtmmA95c0GMb19WUuy 4x_1ch-Alpha-Lite]
+
|}
| Joey
+
 
| 4x
+
===Fabric/Cloth===
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
{| class="wikitable sortable"
| ESRGAN
 
| Alpha
 
| 2020.12.15
 
| Obsoleted by Joey's Fork - Alpha channels of PNGs
 
| none
 
|  
 
 
|-
 
|-
 +
! Model Name
 +
! Author
 +
! Scale
 +
! License
 +
! Architecture
 +
! Purpose (short)
 +
! Date Posted
 +
! Purpose (Full)
 +
! Pretrained_Model_G
 +
! sample
  
| [https://u.pcloud.link/publink/show?code=kZkR7hXZhfCA4WvVQvbxXkNN50tazuxj73uX 2x_Gen5-Alpha]
+
|-
| Joey
+
| [https://mega.nz/folder/6EJjwADL#oDvv9p0z1t9nQvObbvBRBQ 4x-Fabric and Fabric-Alt]
| 2x
+
| |[[User:Kim2091|Kim2091]]
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
| 4x
 +
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| Pixel Art with Tranparency / Alpha Channel
+
| Fabric
| 2021.02.03
+
| 2021-09-15
|  
+
| This model set upscales fabric or cloth textures (works on cats too!). The Alt model is just an earlier iteration version. It may work better on some images.The images need to be minimally compressed or passed through a decompression model first. It works with DDS compression though.
| 4xFireAlpha
+
| 4xESRGAN
|
+
| [https://cdn.discordapp.com/attachments/887850596214902835/887852703873638410/unknown.png Sample 1] [https://cdn.discordapp.com/attachments/887850596214902835/887852170156847124/unknown.png Sample 2] [https://cdn.discordapp.com/attachments/887850596214902835/887856392269094952/unknown.png Sample 3] [https://cdn.discordapp.com/attachments/887850596214902835/887853344545194084/unknown.png Sample 4]
|-
 
  
| 8x_Sphax-Alpha-NN
+
|}
| Joey
 
| 8x
 
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| Pixel Art with Tranparency / Alpha Channel
 
| 2021.02.04
 
| Replica of sphax with transparency
 
| 4xFireAlpha
 
|
 
|-
 
  
| [https://u.pcloud.link/publink/show?code=kZrIFhXZxnpi72FuwgLz7FIDw8kdrp2suIEk 4x_PocketMonsters-Alpha]
 
| Joey
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| Pixel Art with Tranparency / Alpha Channel
 
| 2021.02.04
 
| upscaling pixel art with alpha channels that should perform better than any other. It should work well on both cartoon and 3D styled content.
 
| 4xFireAlpha
 
|
 
|-
 
  
| [https://drive.google.com/file/d/1trYs4AuC9s2JWAbryHdNyy5cgYV-V8cH/view Skyrim Alpha]
+
===Alphas===
| Deorder
 
| 4x
 
|[https://creativecommons.org/publicdomain/zero/1.0/ CC0]
 
| ESRGAN
 
| Pixel Art with Tranparency / Alpha Channel
 
|
 
| Dataset: Alpha Channels from Skyrim
 
| Unknown
 
|
 
|-
 
|}
 
 
 
===CGI===
 
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,450: Line 2,472:
 
! Pretrained_Model_G
 
! Pretrained_Model_G
 
! sample
 
! sample
 
  
 
|-
 
|-
| [https://1drv.ms/u/s!Aip-EMByJHY20lUFCoOjzd5qxjUm unholy02.pth (link broken)]
+
|[https://drive.google.com/open?id=192Mw2_yUwCgqt3tAJ2sRxZ8hYHe4CKrZ FireAlpha]
| |[[User:DinJerr|DinJerr]]
+
| |[[User:BlueAmulet|BlueAmulet]]
 
| 4x
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
| CGI
+
| Alpha (4 channel)
| 2019.07.04
+
| 2019-11-12
| Upscaling CG-painted anime images with light outlines. - Sharper, cleaner and more aggressive than manga109.
 
| Created by interpolating a whole bunch of models about 30 times, mainly with my own WaifuGAN model and RRDB_esrgan.(edited)
 
 
|  
 
|  
|-
+
| none
 
 
| [https://1drv.ms/u/s!Aip-EMByJHY20wu_BcSsqOLKtthb unholy03.pth (link broken)]
 
| |[[User:DinJerr|DinJerr]]
 
| 4x
 
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| CGI
 
| 2019.07.04
 
| Upscaling CG-painted anime images with light outlines. - Sharper, cleaner and more aggressive than manga109.
 
| Created by interpolating a whole bunch of models about 30 times, mainly with my own WaifuGAN model and RRDB_esrgan.(edited)
 
 
|  
 
|  
 
|-
 
|-
  
| [https://1drv.ms/u/s!Aip-EMByJHY20wpGoLuSRzjdqh0T WaifuGAN_v3_30000]
+
| [https://u.pcloud.link/publink/show?code=kZQfN4XZmIrkODabBWhtmmA95c0GMb19WUuy 4x_1ch-Alpha-Lite]
| DinnJerr
+
| Joey
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| CGI
+
| Alpha
| 2019.07.12
+
| 2020-12-15
| Upscaling CG-painted anime with variable outlines.
+
| Obsoleted by Joey's Fork - Alpha channels of PNGs
| Manga109v2.pth
+
| none
 
|  
 
|  
 
|-
 
|-
  
|-
+
| [https://u.pcloud.link/publink/show?code=kZkR7hXZhfCA4WvVQvbxXkNN50tazuxj73uX 2x_Gen5-Alpha]
| [https://drive.google.com/file/d/1zlc8BWOcpCbSZpwf7ArMCqpb0Tf9DlZk/view?usp=drivesdk 2xBS_Wolly]
+
| Joey
| |[[User:BlackScout|BlackScout]]
 
 
| 2x
 
| 2x
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| CGI Animation
+
| Pixel Art with Tranparency / Alpha Channel
| 2020.02.07
+
| 2021-02-03
| Pixar Movies or Wall-E pictures/frames
+
|  
| 2xESRGAN
+
| 4xFireAlpha
 
|  
 
|  
 
|-
 
|-
  
| [https://drive.google.com/file/d/1kNSz5f2_krdlsJ700DwH78OEPYkkcjW5/view?usp=sharing 4xSGI]
+
| [https://u.pcloud.link/publink/show?code=kZeNFhXZbuw2jGJOGqQnKecb8Moo1ha47W57 8x_Sphax-Alpha-NN]
| ChrisNonyminus
+
| Joey
| 4x
+
| 8x
| GNU GPL3
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| CGI
+
| Pixel Art with Tranparency / Alpha Channel
| 2020.12.17
+
| 2021-02-04
| Upscaling and dedithering pre-rendered sprites, images and textures made in the 90s. Basically vintage CGI.
+
| Replica of sphax with transparency
| 4xESRGAN
+
| 4xFireAlpha
| https://imgur.com/a/iwLTjeB
+
|  
 
|-
 
|-
  
| [https://lbry.tv/@Madiator2011:e/x2_CGIMaster_v1:6 CGIMaster_v1]
+
| [https://u.pcloud.link/publink/show?code=kZrIFhXZxnpi72FuwgLz7FIDw8kdrp2suIEk 4x_PocketMonsters-Alpha]
| Madiator
+
| Joey
| 2x
+
| 4x
| GNU GPL3
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 
| ESRGAN
 
| ESRGAN
| CGI Animation
+
| Pixel Art with Tranparency / Alpha Channel
| 2021.01.14
+
| 2021-02-04
| mixed 3D/2D CGI animations on some 2D animations it might sharpen the edges. General usage is to upscale CGI animations compressed by YouTube.
+
| upscaling pixel art with alpha channels that should perform better than any other. It should work well on both cartoon and 3D styled content.
| Sharp_Anime_v2
+
| 4xFireAlpha
| https://imgsli.com/Mzc1NTM
+
|  
 
|-
 
|-
|}
 
  
===Luminance/Chroma===
+
| [https://drive.google.com/file/d/1trYs4AuC9s2JWAbryHdNyy5cgYV-V8cH/view Skyrim Alpha]
{| class="wikitable sortable"
+
| Deorder
|-
+
| 4x
! Model Name
+
|[https://creativecommons.org/publicdomain/zero/1.0/ CC0]
! Author
 
! Scale
 
! License
 
! Architecture
 
! Purpose (short)
 
! Date Posted
 
! Purpose (Full)
 
! Pretrained_Model_G
 
! sample
 
 
 
 
 
|-
 
| [https://drive.google.com/file/d/1FDb9H6GOmE3aRvZbx_-kTiCLS77WyjgL/view 1x_BSLuma]
 
| |[[User:BlackScout|BlackScout]]
 
| 1x
 
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
 
| ESRGAN
 
| ESRGAN
| Luma
+
| Pixel Art with Tranparency / Alpha Channel
| 2020.02.28
 
| Fix Luminance issues?? LumaSharpen ESRGAN Edition? - This model mostly does what "Lumasharpen" algorithms do. It may help fixing images with Luminance images issues? Like old DVD rips? I am not sure, didn't test.
 
| none
 
 
|  
 
|  
|-
+
| Dataset: Alpha Channels from Skyrim
 
+
| Unknown
| [https://drive.google.com/file/d/12v_2OwrB_rr6_0tMshHaHgD_XWRNgIyF/view 1x_BSChroma]
 
| |[[User:BlackScout|BlackScout]]
 
| 1x
 
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
| ESRGAN
 
| Sharpen
 
| 2020.02.29
 
| ChromaSharpen - makes the colors slightly more vibrant with a sideeffect of possibly adding Chromatic Abberation to the image. I am not sure about the usage of this model on real case scenarios but anything blurry or with fuzzy colors could work
 
| none
 
 
|  
 
|  
 
|-
 
|-
 
|}
 
|}
  
===Cats===
+
===CGI===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,581: Line 2,560:
 
! Pretrained_Model_G
 
! Pretrained_Model_G
 
! sample
 
! sample
 +
|-
  
|-
+
| [https://1drv.ms/u/s!Aip-EMByJHY20wpGoLuSRzjdqh0T WaifuGAN_v3_30000]
| |[https://f002.backblazeb2.com/file/ESRGAN/_RELEASE/4x_cat_patch_325000_G.pth Cat_Patch]
+
| DinnJerr
| |[[User:Twittman|Twittman]]
 
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0] (?)
+
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 
| ESRGAN
 
| ESRGAN
| Cats
+
| CGI
| not on discord
+
| 2019-07-12
|  
+
| Upscaling CG-painted anime with variable outlines.
| previous attempt
+
| Manga109v2.pth
 
|  
 
|  
 
|-
 
|-
|}
 
  
===Coins===
 
{| class="wikitable sortable"
 
|-
 
! Model Name
 
! Author
 
! Scale
 
! License
 
! Architecture
 
! Purpose (short)
 
! Date Posted
 
! Purpose (Full)
 
! Pretrained_Model_G
 
! sample
 
  
|-
+
| [https://drive.google.com/file/d/1zlc8BWOcpCbSZpwf7ArMCqpb0Tf9DlZk/view?usp=drivesdk 2xBS_Wolly]
| [https://drive.google.com/file/d/1zC97RLUg5ejqb5-4Dj5q-SzdLPLiMozH/view 4x_Nickelfront]
+
| |[[User:BlackScout|BlackScout]]
| BlackScout
+
| 2x
| 4x
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
| GNU GPLv3
 
 
| ESRGAN
 
| ESRGAN
| Coins
+
| CGI Animation
| 2020.02.13
+
| 2020-02-07
| Upscale coins. That's it. If you were mad at me because Nickelback doesn't make any sense. Now you have the perfect solution to your problems. If you want to upscale nickels or anything with similar texture made out of metal, now you can. It works pretty well for a joke.
+
| Pixar Movies or Wall-E pictures/frames
| 4xESRGAN
+
| 2xESRGAN
 
|  
 
|  
 +
|-
 +
 +
| [https://drive.google.com/file/d/1kNSz5f2_krdlsJ700DwH78OEPYkkcjW5/view?usp=sharing 4xSGI]
 +
| ChrisNonyminus
 +
| 4x
 +
| GNU GPL3
 +
| ESRGAN
 +
| CGI
 +
| 2020-12-17
 +
| Upscaling and dedithering pre-rendered sprites, images and textures made in the 90s. Basically vintage CGI.
 +
| 4xESRGAN
 +
| https://imgur.com/a/iwLTjeB
 +
|-
 +
 +
| [https://lbry.tv/@Madiator2011:e/x2_CGIMaster_v1:6 CGIMaster_v1]
 +
| Madiator
 +
| 2x
 +
| GNU GPL3
 +
| ESRGAN
 +
| CGI Animation
 +
| 2021-01-14
 +
| mixed 3D/2D CGI animations on some 2D animations it might sharpen the edges. General usage is to upscale CGI animations compressed by YouTube.
 +
| Sharp_Anime_v2
 +
| https://imgsli.com/Mzc1NTM
 
|-
 
|-
 
|}
 
|}
  
===Faces===
+
===Luminance/Chroma===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,637: Line 2,625:
 
! Pretrained_Model_G
 
! Pretrained_Model_G
 
! sample
 
! sample
 +
  
 
|-
 
|-
| [https://de-next.owncube.com/index.php/s/PF5GTJ9jix4Log8 4x_Faces_N_250000.pth]
+
| [https://drive.google.com/file/d/1FDb9H6GOmE3aRvZbx_-kTiCLS77WyjgL/view 1x_BSLuma]
| |[[User:Twittman|Twittman]]
+
| |[[User:BlackScout|BlackScout]]
| 4x
+
| 1x
|  
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 
| ESRGAN
 
| ESRGAN
| Faces
+
| Luma
| 2019.07.18
+
| 2020-02-28
| Upscales images of faces of different scales, sometimes resulting in monsters.
+
| Fix Luminance issues?? LumaSharpen ESRGAN Edition? - This model mostly does what "Lumasharpen" algorithms do. It may help fixing images with Luminance images issues? Like old DVD rips? I am not sure, didn't test.
| 4xESRGAN
+
| none
 
|  
 
|  
 
|-
 
|-
  
|-
+
| [https://drive.google.com/file/d/12v_2OwrB_rr6_0tMshHaHgD_XWRNgIyF/view 1x_BSChroma]
| [https://de-next.owncube.com/index.php/s/PF5GTJ9jix4Log8 4x_Faces_04_N_180000_G]
+
| |[[User:BlackScout|BlackScout]]
| |[[User:Twittman|Twittman]]
+
| 1x
| 4x
+
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
|  
 
 
| ESRGAN
 
| ESRGAN
| Faces
+
| Sharpen
| 2019.07.23
+
| 2020-02-29
| Upscale faces both pixelized and real
+
| ChromaSharpen - makes the colors slightly more vibrant with a sideeffect of possibly adding Chromatic Abberation to the image. I am not sure about the usage of this model on real case scenarios but anything blurry or with fuzzy colors could work
| 4x_Faces_N_250000.pth
+
| none
 
|  
 
|  
 
|-
 
|-
 +
|}
  
 +
===Cats===
 +
{| class="wikitable sortable"
 
|-
 
|-
| [https://de-next.owncube.com/index.php/s/mZRG4HB3KdP2iP6 Face-Ality V1 (4x_Fatality_Faces_310000_G.pth)]
+
! Model Name
 +
! Author
 +
! Scale
 +
! License
 +
! Architecture
 +
! Purpose (short)
 +
! Date Posted
 +
! Purpose (Full)
 +
! Pretrained_Model_G
 +
! sample
 +
 
 +
|-
 +
| |[https://f002.backblazeb2.com/file/ESRGAN/_RELEASE/4x_cat_patch_325000_G.pth Cat_Patch]
 
| |[[User:Twittman|Twittman]]
 
| |[[User:Twittman|Twittman]]
 
| 4x
 
| 4x
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0] (?)
+
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0] (?)
 
| ESRGAN
 
| ESRGAN
| Faces
+
| Cats
 +
| not on discord
 
|  
 
|  
| Dataset: Custom (Faces)
+
| previous attempt
| 4x_Faces_04_N_180000_G.pth
 
 
|  
 
|  
 
|-
 
|-
 +
|}
  
 +
===Coins===
 +
{| class="wikitable sortable"
 
|-
 
|-
| [https://drive.google.com/open?id=1OyOJIW224hBhb-aTCbuUQb0qzKmE4oH6 TGHQFace8x]
+
! Model Name
| tg
+
! Author
| 8x
+
! Scale
| GNU GPL3
+
! License
| ESRGAN
+
! Architecture
| Faces
+
! Purpose (short)
| 2019.11.27
+
! Date Posted
| Upscales blurry 128px faces, usefull for enhancing that someone in a small picture.
+
! Purpose (Full)
| 8xESRGAN
+
! Pretrained_Model_G
| https://imgsli.com/OTM1NQ
+
! sample
 +
 
 
|-
 
|-
 
+
| [https://drive.google.com/file/d/1zC97RLUg5ejqb5-4Dj5q-SzdLPLiMozH/view 4x_Nickelfront]
| [https://onedrive.live.com/?authkey=%21AP69c97OwKxR3lM&id=36762472C0107E2A%2110699&cid=36762472C0107E2A FArtFace]
+
| BlackScout
| |[[User:DinJerr|DinJerr]]
 
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
+
| GNU GPLv3
 
| ESRGAN
 
| ESRGAN
| Faces
+
| Coins
| 2019.11.28
+
| 2020-02-13
|
+
| Upscale coins. That's it. If you were mad at me because Nickelback doesn't make any sense. Now you have the perfect solution to your problems. If you want to upscale nickels or anything with similar texture made out of metal, now you can. It works pretty well for a joke.
|  
+
| 4xESRGAN
 
|  
 
|  
 
|-
 
|-
 +
|}
  
| [https://drive.google.com/file/d/14daAyYuoX-nZ_Lo1U6oekbFqrZTQlQkG/view?usp=drivesdk 4x_BS_SbeveHarvey]
+
===Faces===
| |[[User:BlackScout|BlackScout]]
+
{| class="wikitable sortable"
 +
|-
 +
! Model Name
 +
! Author
 +
! Scale
 +
! License
 +
! Architecture
 +
! Purpose (short)
 +
! Date Posted
 +
! Purpose (Full)
 +
! Pretrained_Model_G
 +
! sample
 +
 
 +
|-
 +
| [https://de-next.owncube.com/index.php/s/PF5GTJ9jix4Log8 4x_Faces_N_250000.pth]
 +
| |[[User:Twittman|Twittman]]
 
| 4x
 
| 4x
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
+
|  
 
| ESRGAN
 
| ESRGAN
 
| Faces
 
| Faces
| 2020.07.24
+
| 2019-07-18
| Upscale Steve Harvey, but maybe other things, somehow??
+
| Upscales images of faces of different scales, sometimes resulting in monsters.
 
| 4xESRGAN
 
| 4xESRGAN
 
|  
 
|  
Line 2,715: Line 2,737:
  
 
|-
 
|-
| [https://drive.google.com/file/d/19ICMKNuS4PbhmtA7Be9lUE6v8NHDDEzP/view Face Focus]
+
| [https://de-next.owncube.com/index.php/s/PF5GTJ9jix4Log8 4x_Faces_04_N_180000_G]
| |[[User:LyonHrt|LyonHrt]]
+
| |[[User:Twittman|Twittman]]
 
| 4x
 
| 4x
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
+
|  
 
| ESRGAN
 
| ESRGAN
 
| Faces
 
| Faces
| not on discord
+
| 2019-07-23
| Face De-blur - slightly out of focus / blurred images of faces. It is aimed at faces / hair
+
| Upscale faces both pixelized and real
| 4xPSNR
+
| 4x_Faces_N_250000.pth
 
|  
 
|  
 
|-
 
|-
  
 
|-
 
|-
| [https://drive.google.com/file/d/1OyOJIW224hBhb-aTCbuUQb0qzKmE4oH6/view TGHQFace8x]
+
| [https://de-next.owncube.com/index.php/s/mZRG4HB3KdP2iP6 Face-Ality V1 (4x_Fatality_Faces_310000_G.pth)]
| |[[User:Torrentguy|Torrentguy]]
+
| |[[User:Twittman|Twittman]]
| 8x
+
| 4x
| [https://www.gnu.org/licenses/gpl-3.0.en.html [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]]
+
| [https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0] (?)
 
| ESRGAN
 
| ESRGAN
| Face Upscaling
+
| Faces
 
|  
 
|  
 +
| Dataset: Custom (Faces)
 +
| 4x_Faces_04_N_180000_G.pth
 
|  
 
|  
 +
|-
 +
 +
|-
 +
| [https://drive.google.com/open?id=1OyOJIW224hBhb-aTCbuUQb0qzKmE4oH6 TGHQFace8x]
 +
| tg
 +
| 8x
 +
| GNU GPL3
 +
| ESRGAN
 +
| Faces
 +
| 2019-11-27
 +
| Upscales blurry 128px faces, usefull for enhancing that someone in a small picture.
 
| 8xESRGAN
 
| 8xESRGAN
 +
| https://imgsli.com/OTM1NQ
 +
|-
 +
 +
| [https://onedrive.live.com/?authkey=%21AP69c97OwKxR3lM&id=36762472C0107E2A%2110699&cid=36762472C0107E2A FArtFace]
 +
| |[[User:DinJerr|DinJerr]]
 +
| 4x
 +
|[https://creativecommons.org/licenses/by-nc/4.0/ CC BY-NC 4.0]
 +
| ESRGAN
 +
| Faces
 +
| 2019-11-28
 +
|
 +
|
 
|  
 
|  
 
|-
 
|-
|}
 
  
===Foliage/Ground===
+
| [https://drive.google.com/file/d/14daAyYuoX-nZ_Lo1U6oekbFqrZTQlQkG/view?usp=drivesdk 4x_BS_SbeveHarvey]
{| class="wikitable sortable"
+
| |[[User:BlackScout|BlackScout]]
 +
| 4x
 +
| [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]
 +
| ESRGAN
 +
| Faces
 +
| 2020-07-24
 +
| Upscale Steve Harvey, but maybe other things, somehow??
 +
| 4xESRGAN
 +
|
 +
|-
 +
 
 +
|-
 +
| [https://drive.google.com/file/d/19ICMKNuS4PbhmtA7Be9lUE6v8NHDDEzP/view Face Focus]
 +
| |[[User:LyonHrt|LyonHrt]]
 +
| 4x
 +
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 +
| ESRGAN
 +
| Faces
 +
| not on discord
 +
| Face De-blur - slightly out of focus / blurred images of faces. It is aimed at faces / hair
 +
| 4xPSNR
 +
|
 +
|-
 +
 
 +
|-
 +
| [https://drive.google.com/file/d/1OyOJIW224hBhb-aTCbuUQb0qzKmE4oH6/view TGHQFace8x]
 +
| |[[User:Torrentguy|Torrentguy]]
 +
| 8x
 +
| [https://www.gnu.org/licenses/gpl-3.0.en.html [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3]]
 +
| ESRGAN
 +
| Face Upscaling
 +
|
 +
|
 +
| 8xESRGAN
 +
|
 +
|-
 +
|}
 +
 
 +
===Foliage/Ground===
 +
{| class="wikitable sortable"
 
|-
 
|-
 
! Model Name
 
! Model Name
Line 2,762: Line 2,847:
 
| ESRGAN
 
| ESRGAN
 
| bad upscale
 
| bad upscale
| 2021.06.23
+
| 2021-06-23
 
| Images of plants, trees or other foliage upscaled with Photoshop Preserve Details 2.0. Sharpens and "subdivides" details and noise so it doesn't look upscaled.
 
| Images of plants, trees or other foliage upscaled with Photoshop Preserve Details 2.0. Sharpens and "subdivides" details and noise so it doesn't look upscaled.
 
| 1x_NMKD-h264Texturize_500k.pth
 
| 1x_NMKD-h264Texturize_500k.pth
 +
| https://imgsli.com/NTg2MDk https://imgsli.com/NTg2MDg https://imgsli.com/NTg2MTA
 +
|-
 +
 +
| [https://drive.google.com/file/d/1dGmhHUPmb3lO9buX_Bt2nq97Nk5MCTb4/view Ground]
 +
| ZaphodBreeblebox
 +
| 4x
 +
|
 +
| ESRGAN
 +
| Upscales ground textures
 +
| 2021-06-23
 +
| Dataset: Custom (Ground textures Google)
 +
|
 
|  
 
|  
| https://imgsli.com/NTg2MDk https://imgsli.com/NTg2MDg https://imgsli.com/NTg2MTA
 
 
|-
 
|-
 
|}
 
|}
Line 2,792: Line 2,888:
 
| ESRGAN
 
| ESRGAN
 
| Upscaling pack.png
 
| Upscaling pack.png
| 2020.01.26
+
| 2020-01-26
 
| Upscales Minecraft screenshots by 4x. May suffer from haloing, weird patterns on blocks and JPEG-like artifacts.
 
| Upscales Minecraft screenshots by 4x. May suffer from haloing, weird patterns on blocks and JPEG-like artifacts.
 
| 4xESRGAN.pth
 
| 4xESRGAN.pth
Line 2,806: Line 2,902:
 
| ESRGAN
 
| ESRGAN
 
| Upscaling pack.png
 
| Upscaling pack.png
| 2020.09.05
+
| 2020-09-05
 
| Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor.
 
| Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor.
 
| 4xESRGAN/previous versions
 
| 4xESRGAN/previous versions
Line 2,819: Line 2,915:
 
| ESRGAN
 
| ESRGAN
 
| Upscaling pack.png
 
| Upscaling pack.png
| 2020.01.29
+
| 2020-01-29
 
| Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor.
 
| Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor.
 
| RRDB_PNSR_x4.pth
 
| RRDB_PNSR_x4.pth
Line 2,832: Line 2,928:
 
| ESRGAN
 
| ESRGAN
 
| CGI
 
| CGI
| 2020.01.29
+
| 2020-01-29
 
| Game Screenshots
 
| Game Screenshots
 
| none
 
| none
Line 2,845: Line 2,941:
 
| SPSR
 
| SPSR
 
| CGI
 
| CGI
| 2020.07.18
+
| 2020-07-18
 
| This model is designed to upscale game screenshots (3D Games) by 4 times. The SPSR version is an improvement over the ESRGAN based V2.
 
| This model is designed to upscale game screenshots (3D Games) by 4 times. The SPSR version is an improvement over the ESRGAN based V2.
 
| Screenbooster V2
 
| Screenbooster V2
Line 2,852: Line 2,948:
 
|}
 
|}
  
====Normal Maps/Bump Maps====
+
====Normal Map/Bump Map Generation====
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
|-
 
|-
Line 2,873: Line 2,969:
 
| ESRGAN Lite [nf=32 nb=12]
 
| ESRGAN Lite [nf=32 nb=12]
 
| Map Generation - normal maps
 
| Map Generation - normal maps
| 2020.11.04
+
| 2020-11-04
 
| Generating normal maps from textures
 
| Generating normal maps from textures
 
| 1x_DIV2K-Lite_450k.pth
 
| 1x_DIV2K-Lite_450k.pth
 
|
 
|
|
 
 
|-
 
|-
  
Line 2,886: Line 2,981:
 
| ESRGAN Lite [nf=32 nb=12]
 
| ESRGAN Lite [nf=32 nb=12]
 
| Map Generation - roughness and displacement maps
 
| Map Generation - roughness and displacement maps
| 2020.11.07
+
| 2020-11-07
 
| This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
 
| This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
 
| 1x_DIV2K-Lite_450k.pth
 
| 1x_DIV2K-Lite_450k.pth
|
 
 
|  
 
|  
 
|-
 
|-
Line 2,902: Line 2,996:
 
| This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
 
| This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days.
 
| none (no interpolation)  
 
| none (no interpolation)  
|
 
 
|  
 
|  
 
|-
 
|-
Line 2,930: Line 3,023:
 
| ESRGAN
 
| ESRGAN
 
| Game textures
 
| Game textures
| 2019.08.05
+
| 2019-08-05
 
| Video game textures, mostly metal rusty, clean or painted
 
| Video game textures, mostly metal rusty, clean or painted
 
| Manga109Attempt
 
| Manga109Attempt
 
|  
 
|  
 
|-
 
|-
 +
 
| [https://1drv.ms/u/s!AiWox1lAWLoThANuXjxIR-hqA6os Fallout Weapons V2]
 
| [https://1drv.ms/u/s!AiWox1lAWLoThANuXjxIR-hqA6os Fallout Weapons V2]
 
| Bob
 
| Bob
Line 2,941: Line 3,035:
 
| ESRGAN
 
| ESRGAN
 
| Game textures
 
| Game textures
| 2019.08.23
+
| 2019-08-23
 
| Video game textures, mostly metal rusty, clean or painted
 
| Video game textures, mostly metal rusty, clean or painted
 
| Fallout 4 Weapons
 
| Fallout 4 Weapons
Line 2,947: Line 3,041:
 
|-
 
|-
  
|-
+
 
 
| [https://drive.google.com/file/d/1y9nYjuy8vG7_LHpveYTj0ihK_6fE2XKF/view?usp=sharing 4x_ThiefGoldMod_100000]
 
| [https://drive.google.com/file/d/1y9nYjuy8vG7_LHpveYTj0ihK_6fE2XKF/view?usp=sharing 4x_ThiefGoldMod_100000]
 
| Akven
 
| Akven
Line 2,954: Line 3,048:
 
| ESRGAN
 
| ESRGAN
 
| Game textures
 
| Game textures
| 2020.05.15
+
| 2020-05-15
 
| Version of the previous model but based on Manga109 pretrained model and with slightly different dataset. Sometimes gives better results especially for wood and metal, sometimes worse. Sometime generates the same dotted artifacts on very bright/white images.
 
| Version of the previous model but based on Manga109 pretrained model and with slightly different dataset. Sometimes gives better results especially for wood and metal, sometimes worse. Sometime generates the same dotted artifacts on very bright/white images.
 
| 4x_Manga109Attempt
 
| 4x_Manga109Attempt
Line 2,960: Line 3,054:
 
|-
 
|-
  
|-
+
 
 
| [https://drive.google.com/file/d/1L8reADxi5Nt-8Tki0oY5jkQlv6kJg6w4/view?usp=sharing 4x_ThiefGold_110000]
 
| [https://drive.google.com/file/d/1L8reADxi5Nt-8Tki0oY5jkQlv6kJg6w4/view?usp=sharing 4x_ThiefGold_110000]
 
| Akven
 
| Akven
Line 2,967: Line 3,061:
 
| ESRGAN
 
| ESRGAN
 
| Game textures
 
| Game textures
| 2020.05.15
+
| 2020-05-15
 
| Various game textures. Primary wood, metal, stone
 
| Various game textures. Primary wood, metal, stone
 
| RRDB_ESRGAN_x4
 
| RRDB_ESRGAN_x4
Line 2,973: Line 3,067:
 
|-
 
|-
  
 +
| [https://mega.nz/folder/HNh0hLzD#vUuFhp2ZAeNi_5shZfCC0g 4x-VolArt]
 +
| |[[User:Kim2091|Kim2091]]
 +
| 4x
 +
| CC BY-NC-SA 4.0
 +
| ESRGAN
 +
| Game textures/Art
 +
| 2021-09-18
 +
| This model upscales artwork for the game Volfoss (2001). The model peaked in quality very quickly. The NR model removes most noise, but has the downside of removing transparent portions. Use the main model in most cases.
 +
| 4xESRGAN
 +
| [https://cdn.discordapp.com/attachments/888869052867543060/888869070928248852/unknown.png Sample 1] [https://cdn.discordapp.com/attachments/888869052867543060/888869784169619496/unknown.png Sample 2]
 
|-
 
|-
 +
 +
 
| [https://drive.google.com/file/d/1Ful_AALrK-gxSwsTeMkzvwX5hh1ah8X8/view?usp=sharing 2xFaithfulSPSR]
 
| [https://drive.google.com/file/d/1Ful_AALrK-gxSwsTeMkzvwX5hh1ah8X8/view?usp=sharing 2xFaithfulSPSR]
 
| Joey
 
| Joey
Line 2,980: Line 3,086:
 
| SPSR
 
| SPSR
 
| Pixel art
 
| Pixel art
| 2020.07.19
+
| 2020-07-19
 
| Mainly just a test for SPSR. Seems to work better than the original 2xFaithful32_1316 that I used as a pretrained, even though it uses the same dataset.
 
| Mainly just a test for SPSR. Seems to work better than the original 2xFaithful32_1316 that I used as a pretrained, even though it uses the same dataset.
 
| 2xFaithful32_1316
 
| 2xFaithful32_1316
Line 2,992: Line 3,098:
 
| ESRGAN (lite)
 
| ESRGAN (lite)
 
| Pixel Art
 
| Pixel Art
| 2020.10.12
+
| 2020-10-12
 
| An attempt at recreating the "faithful" style without using the faithful dataset -- aka keeping the "pixel art" style of pixel art.
 
| An attempt at recreating the "faithful" style without using the faithful dataset -- aka keeping the "pixel art" style of pixel art.
 
| 2x_Faithful-Lite
 
| 2x_Faithful-Lite
Line 3,004: Line 3,110:
 
| ESRGAN (lite)
 
| ESRGAN (lite)
 
| Pixel Art
 
| Pixel Art
| 2020.10.12
+
| 2020-10-12
 
| A "lite" model version of my Faithful model
 
| A "lite" model version of my Faithful model
 
| none
 
| none
Line 3,016: Line 3,122:
 
| ESRGAN
 
| ESRGAN
 
| DTX5 Compression
 
| DTX5 Compression
| 2021.04.10
+
| 2021-04-10
 
| This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.
 
| This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey.
 
| 1x_Saiyajin_DeJpeg_300000_G
 
| 1x_Saiyajin_DeJpeg_300000_G
Line 3,046: Line 3,152:
 
|-
 
|-
  
|-
+
 
 
| [https://drive.google.com/file/d/1RjVWNUFtVyz4ykqu6Pm9wmO03pPEBGqg/view Skyrim Misc]
 
| [https://drive.google.com/file/d/1RjVWNUFtVyz4ykqu6Pm9wmO03pPEBGqg/view Skyrim Misc]
 
| Deorder
 
| Deorder
Line 3,069: Line 3,175:
 
| ?
 
| ?
 
|  
 
|  
 +
|-
 +
 +
|-
 +
| [https://mega.nz/folder/fcp2SLKC#tF3vG7zjvfpnXK7OLUaFRA 4x-SkyrimTexV2.1 and V2_Fabric]
 +
| [[User:Kim2091|Kim2091]]
 +
| 4x
 +
| CC BY-NC-SA 4.0
 +
| ESRGAN
 +
| Game textures
 +
| 2021-09-25
 +
| This model set upscales most Skyrim textures. I hope it helps 🙂 The base model (2.1) works well on stone, wood, metals, and most other textures. The Fabric model is a 50/50 interpolation with a stronger iteration of this model and my Fabric model. As you can tell by the name, it's intended for Fabric textures. If you want to upscale Alpha textures, use a model dedicated to it. There's an INFO file in the folder, it just explains the extra models
 +
| 4xESRGAN
 +
| [https://cdn.discordapp.com/attachments/891300021453070387/891392169926098974/unknown.png Sample 1] [https://cdn.discordapp.com/attachments/891393393849147423/891397870266224731/unknown.png Sample 2] [https://cdn.discordapp.com/attachments/891300021453070387/891395469387890738/unknown.png Sample 3] [https://cdn.discordapp.com/attachments/891393393849147423/891398051325960202/unknown.png Sample 4]
 
|-
 
|-
  
Line 3,106: Line 3,225:
 
|  
 
|  
 
|-
 
|-
 +
 +
 
|}
 
|}
  
Line 3,132: Line 3,253:
 
| ESRGAN
 
| ESRGAN
 
| Compression
 
| Compression
| 2019.07.03
+
| 2019-07-03
 
| Removal of Compression such as Cinepak, msvideo1 and Roq
 
| Removal of Compression such as Cinepak, msvideo1 and Roq
 
| none
 
| none
Line 3,155: Line 3,276:
 
| |[[User:Kim2091|Kim2091]]
 
| |[[User:Kim2091|Kim2091]]
 
| 1x
 
| 1x
|WTFPL
+
| CC BY-NC-SA 4.0
 
| ESRGAN
 
| ESRGAN
 
| Compression
 
| Compression
Line 3,170: Line 3,291:
 
| ESRGAN
 
| ESRGAN
 
| Texturizing
 
| Texturizing
| 2020.10.20
+
| 2020-10-20
 
| Tries to reverse heavy h264 compression. Fails. Can be used to texturize images though.
 
| Tries to reverse heavy h264 compression. Fails. Can be used to texturize images though.
 
| 4x ESRGAN
 
| 4x ESRGAN
Line 3,183: Line 3,304:
 
| ESRGAN
 
| ESRGAN
 
| artifact
 
| artifact
| 2021.07.19
+
| 2021-07-19
 
| This model attempts to make films upscaled to 4K with Topaz Gaia-HQ look more natural and filmic. It sharpens, adds film grain, and smooths out small artefacts from the upscaling process. I recommend adding a tiny amount of grain to the input to seed the model (you can do this in VEAI), otherwise the film grain will remain static across frames that don't move much. Pretrain model used with permission to relicense from Twittman.
 
| This model attempts to make films upscaled to 4K with Topaz Gaia-HQ look more natural and filmic. It sharpens, adds film grain, and smooths out small artefacts from the upscaling process. I recommend adding a tiny amount of grain to the input to seed the model (you can do this in VEAI), otherwise the film grain will remain static across frames that don't move much. Pretrain model used with permission to relicense from Twittman.
 
| 1x_UnResize_V3_110000_G.pth
 
| 1x_UnResize_V3_110000_G.pth
 
| https://imgsli.com/NjE5MTE https://imgsli.com/NjE5MTI https://imgsli.com/NjE5MTM https://imgsli.com/NjE5MTQ
 
| https://imgsli.com/NjE5MTE https://imgsli.com/NjE5MTI https://imgsli.com/NjE5MTM https://imgsli.com/NjE5MTQ
|-
 
 
| [https://www108.zippyshare.com/v/PYWFtETd/file.html 2x_ATLA_KORRA_336200_G.pth]
 
| aptitude
 
| 2x
 
|
 
| ESRGAN
 
| Animation
 
| 2021.07.22
 
| Upscaling of Animation based on The Legend of Korra.
 
| 2xESRGAN.pth
 
| https://imgsli.com/NjIzMzU https://imgsli.com/NjIzMTY https://imgsli.com/NjIzMTc https://imgsli.com/NjIzMTg https://imgsli.com/NjIzMTk https://imgsli.com/NjIzMjA https://imgsli.com/NjIzMjE https://imgsli.com/NjIzMjQ https://imgsli.com/NjIzMjc https://imgsli.com/NjIzMjY https://imgsli.com/NjIzMjU
 
 
|-
 
|-
  
Line 3,237: Line 3,346:
 
| ESRGAN
 
| ESRGAN
 
| VHS
 
| VHS
| 2021.03.03
+
| 2021-03-03
 
| Fixing minor VHS Chroma and Pattern Noise - NOTE: only works on deinterlaced sources
 
| Fixing minor VHS Chroma and Pattern Noise - NOTE: only works on deinterlaced sources
 
| 1xESRGAN
 
| 1xESRGAN
Line 3,249: Line 3,358:
 
| ESRGAN
 
| ESRGAN
 
| VHS
 
| VHS
| 2021.03.28
+
| 2021-03-28
 
| VHS captures of Film material, but may work on VHS recorded native SD-TV material as well. Also useable for cleaned up source material
 
| VHS captures of Film material, but may work on VHS recorded native SD-TV material as well. Also useable for cleaned up source material
 
| none
 
| none
Line 3,261: Line 3,370:
 
| ESRGAN
 
| ESRGAN
 
| VHS
 
| VHS
| 2021.03.19
+
| 2021-03-19
 
| Make old VHS footage crispy. This model will not work on video and images with noticeable JPEG/Video compression artifacts, noticeable interlacing or haloing, heavy tape distortion/artifacts and scenes with tons of detail. For best results, use a downscaled HD capture of the VHS tape you intend to use it on.
 
| Make old VHS footage crispy. This model will not work on video and images with noticeable JPEG/Video compression artifacts, noticeable interlacing or haloing, heavy tape distortion/artifacts and scenes with tons of detail. For best results, use a downscaled HD capture of the VHS tape you intend to use it on.
 
| 1xESRGAN
 
| 1xESRGAN
Line 3,290: Line 3,399:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2019.07.06
+
| 2019-07-06
 
|  
 
|  
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 3,303: Line 3,412:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2019.07.06
+
| 2019-07-06
 
|  
 
|  
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 3,315: Line 3,424:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2019.07.06
+
| 2019-07-06
 
|  
 
|  
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 3,328: Line 3,437:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2019.07.06
+
| 2019-07-06
 
|  
 
|  
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 3,341: Line 3,450:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2019.07.06
+
| 2019-07-06
 
|  
 
|  
 
| RRDB_ESRGAN_x4.pth
 
| RRDB_ESRGAN_x4.pth
Line 3,354: Line 3,463:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2020.04.20
+
| 2020-04-20
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
Line 3,367: Line 3,476:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2020.04.20
+
| 2020-04-20
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
Line 3,380: Line 3,489:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2020.04.20
+
| 2020-04-20
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
Line 3,393: Line 3,502:
 
| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2020.04.20
+
| 2020-04-20
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
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| ESRGAN
 
| ESRGAN
 
| Pretrained
 
| Pretrained
| 2020.04.20
+
| 2020-04-20
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions
 
| RRDB_PSNR_x4.pth
 
| RRDB_PSNR_x4.pth
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| VGG
 
| VGG
 
| Pretrained discriminators
 
| Pretrained discriminators
| 2020.10.26
+
| 2020-10-26
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| none
 
| none
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| VGG
 
| VGG
 
| Pretrained discriminators
 
| Pretrained discriminators
| 2020.10.26
+
| 2020-10-26
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| none
 
| none
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| VGG
 
| VGG
 
| Pretrained discriminators
 
| Pretrained discriminators
| 2020.10.26
+
| 2020-10-26
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| none
 
| none
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| VGG
 
| VGG
 
| Pretrained discriminators
 
| Pretrained discriminators
| 2020.10.26
+
| 2020-10-26
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator.
 
| none
 
| none
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| ESRGAN (G) / ResNet (D)
 
| ESRGAN (G) / ResNet (D)
 
| Pretrained
 
| Pretrained
| 2021.01.17
+
| 2021-01-17
 
| Clean bicubic downscales / Pretrained models (G/D)
 
| Clean bicubic downscales / Pretrained models (G/D)
 
| RRDB_ESRGAN_x4_old_arch.pth
 
| RRDB_ESRGAN_x4_old_arch.pth
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| SOFVSR
 
| SOFVSR
 
| Animation
 
| Animation
| 2020.11.17
+
| 2020-11-17
 
| none
 
| none
 
|  
 
|  
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| SOFVSR RRDB / VESRGAN
 
| SOFVSR RRDB / VESRGAN
 
| Animation
 
| Animation
| 2020.11.25
+
| 2020-11-25
 
| none
 
| none
 
|  
 
|  
Line 3,538: Line 3,647:
 
| SOFVSR RRDB / SOFVESRGAN
 
| SOFVSR RRDB / SOFVESRGAN
 
| Animation
 
| Animation
| 2020.12.03
+
| 2020-12-03
 
| none
 
| none
 
|  
 
|  
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| SOFVSR RRDB / SOFVESRGAN Lite [nf=32, nb=12]
 
| SOFVSR RRDB / SOFVESRGAN Lite [nf=32, nb=12]
 
| IRL videos
 
| IRL videos
| 2020.12.03
+
| 2020-12-03
 
| none
 
| none
 
|  
 
|  
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| RRDB
 
| RRDB
 
| IRL videos
 
| IRL videos
| 2021.02.26
+
| 2021-02-26
 
| upscale IRL videos. Use not recommended by creator
 
| upscale IRL videos. Use not recommended by creator
 
| none
 
| none
 
| https://cdn.discordapp.com/attachments/547949806761410560/813134983236419664/100k_iter.mp4
 
| https://cdn.discordapp.com/attachments/547949806761410560/813134983236419664/100k_iter.mp4
 +
|-
 +
 +
| [https://mega.nz/folder/qslgTZYQ#wE9l53sTH78B6wjPX5GRwQ 2x_VimeoScale_Unet]
 +
| Sazoji
 +
| 2x
 +
| CC BY-SA 4.0
 +
| SOFVSR-RRDB (light arch, 3 frames, nf=32, nb=12)
 +
| Upscaling video content
 +
| 2021-09-09
 +
| This model is meant to surpass VEAI 2x while being efficient to run quickly with fp16. The real-esrgan/BSRGAN augmentation and Unet should help with videos where the resolution is not ideal and can reconstruct details without effecting blurs in most cases. This model SHOULD run faster than real-esrgan while matching the resolving and enabling some multiframe feature extraction. No major denoising/compression/blurring effects (or artifacts) should be found.
 +
| Self-Trained Base for the Unet finalisation with vgg_fea discrim
 +
| [https://imgsli.com/NzAyMTc Sample 1] [https://imgsli.com/NzAyMTg Sample 2] [https://imgsli.com/NzAyMTk Sample 3]
 +
|-
 +
 +
| [https://mega.nz/folder/b8MTgYhA#CkKajnw0fPu5BVynl-caOQ 4x_VimeoScale]
 +
| Sazoji
 +
| 4x
 +
| CC BY-SA 4.0
 +
| SOFVSR-RRDB (5 frames)
 +
| Upscaling IRL video content
 +
| 2021-10-08
 +
| This model is one of the longest I have trained and tuned, includes some noise training but this is not intended for deblocking/decompression. Combined with https://github.com/JoeyBallentine/Video-Inference 's fp16 mode, this should handle most SD and 720p content at or faster than ESRGAN, with a significant bump in quality.
 +
| Self-Trained Base for the Unet finalisation with vgg_fea discrim
 +
| [https://imgsli.com/NzUwODU Sample 1] [https://imgsli.com/NzUwODQ Sample 2] [https://imgsli.com/NzUwODc Sample 3] [https://imgsli.com/NzUwODY Sample 4]
 
|-
 
|-
 
|}
 
|}
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|-
 
|-
  
This is a video frame rate interpolation AI model. This CANNOT be used with Cupscale or ESRGAN, you need this: https://gitlab.com/hubert.sontowski2007/cainapp
+
CAIN is a video frame rate interpolation AI. These models are intended for use with CAIN only. These CANNOT be used with Cupscale or ESRGAN, you need this: https://gitlab.com/hubert.sontowski2007/cainapp
  
 
| [http://91.232.191.56/models/190581.pth 190562_vimeo_enchanced.pth]
 
| [http://91.232.191.56/models/190581.pth 190562_vimeo_enchanced.pth]
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| 2x
 
| 2x
 
| MIT
 
| MIT
| CAIN  (https://gitlab.com/hubert.sontowski2007/cainapp)
+
|[https://gitlab.com/hubert.sontowski2007/cainapp CAIN]
 
| RL videos - interpolation
 
| RL videos - interpolation
| 2021.07.13
+
| 2021-07-13
 
|  
 
|  
 
|
 
|
Line 3,643: Line 3,776:
 
| 2x
 
| 2x
 
| MIT
 
| MIT
| CAIN  (https://gitlab.com/hubert.sontowski2007/cainapp)
+
|[https://gitlab.com/hubert.sontowski2007/cainapp CAIN]
 
| Anime - interpolation
 
| Anime - interpolation
| 2021.08.06
+
| 2021-08-06
 
|  
 
|  
 
|
 
|
 
| [https://cdn.discordapp.com/attachments/724353640521007145/873861876352704533/1.webm Sample]
 
| [https://cdn.discordapp.com/attachments/724353640521007145/873861876352704533/1.webm Sample]
 +
|-
 +
 +
| [https://e.pcloud.link/publink/show?code=kZhh05ZMvnTmaKOepQPfMoQlv9sMRD3nQw7 rvpV1]
 +
| sudo rm -rf / --no-preserve-root#8353
 +
| 2x
 +
|[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]
 +
|[https://gitlab.com/hubert.sontowski2007/cainapp CAIN]
 +
| Video Frame Interpolation for anime openings
 +
| 2021-09-14
 +
|
 +
| My ~~first~~ (ok technically second) attempt to create a video frame interpolation model and I like how it turned out. To use it, you can either use https://gitlab.com/hubert.sontowski2007/cainapp, https://github.com/styler00dollar/Colab-CAIN or the bot in [Game Upscale] (model called rvpv1 there, just use --model rvpv1). Some demo videos in pcloud, but you need to download them. The web player seems to playback in low fps. The architecture is mainly the same to the original CAIN, but i modified the padding to be zero padding instead. ``.pt`` means JIT model, `.pth`, means normal pytorch model. Architecture file is in pcloud as well. And no, no cupscale or flowframes. Dataset: Modified Animeinterp dataset
 +
| https://files.catbox.moe/xiq9vi.mp4
 +
|-
 +
 +
| [https://files.catbox.moe/nxh1cv.pth cvpv6.pth]
 +
| hubert
 +
| 2x
 +
| MIT
 +
|[https://gitlab.com/hubert.sontowski2007/cainapp CAIN]
 +
| Anime - interpolation
 +
| 2021-09-21
 +
|
 +
|
 +
|
 
|-
 
|-
 
|}
 
|}

Revision as of 03:49, 20 October 2021

If a model has no license, that means all rights reserved. You will need a private license or explicit permission from the creator to use it commercially or with modifications. However you may use all model here on non-commercial projects, that may not in any way cost money. If you gain permission to use a model in another way including commercially, you should still credit the author and link to the original model source.

ESRGAN ("old Architecture") Models

Models that use the "old" ESRGAN architecture. They can be used either with the official ESRGAN repository (old arch tag) and BasicSR (old arch or preferably victorc's traiNNer version). You can also use tools that wrap around one of them, like IEU from Honh or Cupscale by Nmkd.

Image scaling and Video upscaling

Universal Models

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
CountryRoads EzoGaming 4x WTFPL ESRGAN Universal Upscaler 2021-08-26 Streets with dense foliage in the background. Outdoor scenes. 4xPSNR https://cdn.discordapp.com/attachments/547949806761410560/880291337373618236/unknown.png, https://media.discordapp.net/attachments/547949806761410560/880290211026853918/unknown.png, https://media.discordapp.net/attachments/547949806761410560/880299665428447232/unknown.png, https://cdn.discordapp.com/attachments/880291340301254657/880303552315146340/unknown.png
Remacri Foolhardy 4x CC BY-NC-SA 4.0 General Upscaler 2021-04-09 A creation of BSRGAN with more details and less smoothing, made by interpolating IRL models such as Siax, Superscale, Superscale Artisoft, Pixel Perfect, etc. This was, things like skin and other details don't become mushy and blurry. none - interpolated
UniScale-Balanced/Strong (Includes Interp) Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Universal Upscaler 2021-08-23 UniScale strikes a nice balance between sharpness and realism. This model can upscale almost anything well. It was originally intended to upscale game textures, but was expanded into a universal upscaler. Interp is these two models interpolated. 4xESRGAN https://slow.pics/c/i75q0yN1
UniScaleNR-Balanced/Strong Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Universal Upscaler 2021-08-23 Version of UniScale trained with camera noise injection (NR = Noise Removal). This model removes noise from images while upscaling. 4xESRGAN https://slow.pics/c/UkCwdK13
UniScale_Restore Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Universal Upscaler 2021-08-27 UniScale_Restore has strong compression removal that helps with restoring heavily compressed or noisy images. It is intended to compete with BSRGAN. Trained with BSRGAN_Resize and Combo_Noise in traiNNer. 4xESRGAN https://cdn.discordapp.com/attachments/880826637543964712/880934732748169226/unknown.png, https://cdn.discordapp.com/attachments/880826637543964712/880932754102026290/unknown.png
UniScaleV2_Soft/Moderate/Sharp Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Universal Upscaler 2021-09-06 This model set is much sharper overall than UniScale V1. These models work great on game textures when interpolated 50/50 with UniScale_Restore, and work amazingly on uncompressed images. DO NOT USE FOR COMPRESSED IMAGES, use the original UniScale for that. 4xESRGAN https://cdn.discordapp.com/attachments/884239326471393331/884296266857713704/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884294468709257216/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884298572894441512/unknown.png https://cdn.discordapp.com/attachments/884239326471393331/884302370136289323/unknown.png
Misc Alsa 4x CC BY-NC-SA 4.0 ESRGAN General Upscaler The Misc model is trained on various pictures shot by myself (Alsa), including bricks, stone, dirt, grass, plants, wood, bark, metal and a few others. Manga109Attempt
FuzzyBox BlueAmulet 4x CC BY-NC 4.0 ESRGAN General upscaler 2020-07-21 Photographs, Artwork, Textures, Anything really - Tried out a new pixel loss idea based on ensuring the HR downscaled matches the LR. Colors are pretty good as well as edges, but generated details seem slightly fuzzy hence the name. RRDB_ESRGAN_x4
Lollypop LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN General upscaler 2020-09-11 A universal model, that is aimed at prerendered images, but handles realistic faces, manga, pixel art and dedithering as well. Trained using the patchgan discriminator, with cx loss, cutmixup and frequency separation, it produces good results with a slight grain due to patchgan, with some sharpening using cutmixup. 4X_esrgan.pth
UniversalUpscalerV2 Mutin_Choler 4x WTFPL ESRGAN General Upscaler 2021-04-01 General Upscaler 1xESRGAN https://imgsli.com/NDc3ODA/2/1
NMKD Siax ("CX") Nmkd 4x WTFPL ESRGAN General upscaler 2020-11-06 Universal upscaler for clean and slightly compressed images (JPEG quality 75 or better) 4xPSNR

Realistic Photos

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x-Valar musl 4x CC0 ESRGAN+ Realistic Photos 2021-09-16 Meant as an experiment to test latest techniques implemented on traiNNer, including: AdaTarget, KernelGAN, UNet discriminator, nESRGAN+ arch, noise patches, camera noise, isotropic/anisotropic/sinc blur, frequency separation, contextual loss, mixup, clipL1 pixel loss, AdamP optimizer, etc. The config file is provided on the download link above. I encourage everybody to mirror the model, distribute and modify it in anywway you want. 4x_RRDB_ESRGAN Sample 1
4x_Box buildist 4x GNU GPLv3 ESRGAN Realistic Photos 2019-06-20 RRDB_ESRGAN_x4 replacement for stuff that's supposed to look realistic. none
Nickelback BlackScout 4x GNU GPLv3 ESRGAN Realistic Photos 2020-02-12 this model aims to improve further on what has been achieved by the regular 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as the aforementioned models. It generates less moiré like patterns and keeps details without oversharpening or blurring the image too much. 4xESRGAN
NickelbackFS BlackScout 4x GNU GPLv3 ESRGAN-FS Realistic Photos 2020-07-10 This model aims to improve further on what has been achieved by the old Nickelback which was an improvement attempt over 4xESRGAN and also 4xBox. It can upscale most pictures/photos (granted they are clean enough) without destroying as much detail as Box and basic ESRGAN. 4xESRGAN
4x NMKD Superscale Nmkd 4x WTFPL ESRGAN Clean Real-World Images 2020-07-22 Upscaling of realistic images/photos with noise and compression artifacts 4xESRGAN


Art/Pixel Art

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x_xbrz_90k LyonHrt 4x CC BY-NC 4.0 ESRGAN Pixel Art 2019-06-05 Xbrz style pixel art upscaler 4xPSNR
Rebout LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Pixel Art/Sprites 2019-08-04 For upscaling character sprites Detoon
Rebout Blend LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Pixel Art/Sprites Dataset: Custom prepared sprites from kof 94 rebout, which with gradients blending Detoon
Arzenal (v1.1) ComputerK 8x CC BY-NC-SA 4.0 ESRGAN Pixel Art Smooth general pixel art, Minecraft textures Interpolated from nmkd's pixel art upscaling models with different interpolation settings and de-dithered versions
4x_scalenx_90k LyonHrt 4x CC BY-NC 4.0 ESRGAN Pixel Art 2019-06-15 Scalenx style pixel art upscaler 4xPSNR
4x_xbrz+dd_260k LyonHrt 4x CC BY-NC 4.0 ESRGAN Pixel Art 2019-06-17 xbrz plus dedithering style pixel-art upscaling model to wiki under specialised 4x_xbrz_90k
Lady0101_208000.pth DinnJerr 4x ESRGAN Pixel Art/Paintings 2019-07-25 Upscale pixel art/paintings to digital painting style WaifuGAN_v3_30000.pth
Fatality (4x_Fatality_01.pth) twittman 4x ESRGAN Pixel Art/Sprites 2019-07-29 Upscales medium resolution Sprites, dithered or undithered, can also upscale manga/anime and gameboy camera images. 4x_Faces_04_N_180000_G.pth
Fatality MK2 (4x_Fatality_MKII_90000_G.pth) twittman 4x ESRGAN Pixel Art/Sprites Dataset: Anime, Manga and some real life A previously attempted MK2
Fatal Pixels (4x_FatalPixels_340000_G.pth) twittman 4x ESRGAN Pixel Art/Sprites Dataset: Anime, Manga Fatality_MKII_90k
Faithful 2x Joey 2x CC-BY-NC 4.0 ESRGAN Pixel Art 2019-09-08 2xESRGAN
deviantPixelHD raulsangonzalo 4x You're free to use this model for all non-commercial projects and interpolation, please give credit if featured in any projects ESRGAN Pixel Art 2019-09-09 Similar to Manga109, can be used as a general digital upscaler as well as with pixel art RRDB_PSNR_x4 https://www.youtube.com/channel/UCwBfuiHdSPQ-zslOmiW8OHg
4x_BS_Deviance systemd-resolved/BlackScout 4x GNU GPLv3 ESRGAN Art 2020-02-25 This model upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. 4xESRGAN
4xSmoothRealism Joey 4x CC BY-NC 4.0 ESRGAN Pixel Art 2020-03-04 Pixel art, rocky/grainy textures? Quantization smoothing, adding detail. 4x_RRDB_PSNR_old_arch.pth
8x_HugePeeps_v1 DinJerr 8x CC BY-NC 4.0 ESRGAN Art/People 2020-06-16 Painted humans TGHQFace8x
BigFace_v3_Clear DinJerr 4x CC BY-NC 4.0 ESRGAN Art/People 2020-07-22 4x_BigFace
4x_BS_DevianceV2 systemd-resolved/BlackScout 4x GNU GPLv3 ESRGAN-FS Art 2020-07-25 upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. 4xESRGAN
4x_BS_DevianceMIP systemd-resolved/BlackScout 4x GNU GPLv3 ESRGAN-FS Art 2020-07-25 upscales Digital Drawings. It was trained on random drawings found on DeviantArt. Mostly Landscape and Scenery and Illustrations of Characters. It does fairly well and works on many different styles. 4xESRGAN
4x_Struzan Laserschwert 4x CC BY-NC-SA 4.0 ESRGAN Art 2020-10-12 Upscaling airbrush/pencil-based artwork 4xPSNR https://drive.google.com/drive/folders/1fyeIWInDrM6r-xxrCW4U09oafWw08u9S?usp=sharing
4x_PixelPerfectV4_137000_G Mutin Choler 4x WTFPL ESRGAN Pixel Art/Sprites 2020-11-16 Sprite Upscaler 4xESRGAN https://imgsli.com/MzgxMTc/1/2
BigFArt DinJerr 4x CC BY-NC 4.0 ESRGAN Pixel art 2020-15-31 Larger-scaled pixels to digital painting Face Focus
MS Unpainter FoolhardyVEVO 8x CC BY-NC-SA 4.0 ESRGAN Pixel Art 2021-03-24 Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
MS Unpainter De-Dither FoolhardyVEVO 8x CC BY-NC-SA 4.0 ESRGAN Pixel Art 2021-03-24 Low-resolution MS Paint drawings, general pixel art, and general dithered pixel art, all kinds of pixel art A mix of: 8x_glasshopper_ArzenalV1.1, 8x_glasshopper_MS-Unpainter, 8x_NMKD-Sphax + Sphax de-dither, and 8x_NMKD-YanderePixelArt4 + Yandere De-Dither, all interpolated with adjustments using the interpolate function in Cupscale
UltraFArt_v3 / FArtDIV3 Suite DinJerr 4x CC BY-NC-SA 4.0 ESRGAN Art 2021-05-14 Painting style with larger shaped features (?). 4x_UltraFArt https://1drv.ms/u/s!Aip-EMByJHY27UIFr1mk87zFytap?e=ZZliII
NXbrz Archerpolation 4x CC BY-NC-SA 4.0 ESRGAN Pixel Art 2021-06-09 Basic pixel art upscaling, for people who want a more simpler style and lightweight pixel art upscaling model. https://drive.google.com/drive/folders/1mYTMpwDlKQulBmjgKpcxL3-T6xAGXVxl?usp=sharing

Drawn Material

Anime

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


Sol Levante NTSC2HD Phoenix 4x UNLICENSE ESRGAN Anime/Pretrained 2020-04-08 NTSC DVD-spec encode x4 scale super-resolution for Anime Drawing style content. The dataset has a LOT of data throughout almost every frame, so it had a lot of stuff to learn. The resulting DVD-spec encode also had some blocking at times so it also learned to fight off blocking. RRDB_PSNR_x4
2x_Byousoku_5_Centimeter.pth Mystery_Bullet#0642 (Shady Adel) 2x GNU GPLv3 ESRGAN Anime/Pretrained 2020-04-08 Anime landscape upscale. Trained on Frames from BluRay of Byousoku 5 Centimeter 2xESRGAN
4x_OLDIES_290000_G_FINAL solidd93110 4x WTFPL ESRGAN Anime 2020-08-16 i made this model to upscale old anime and denoise. RRDB_PSNR_x4.pth
fidelbd_pokemodel Neo-Raws#4055 2x WTFPL ESRGAN Anime 2020-08-29 Made this model to upscale old anime that looks blurry. 2xESRGAN https://imgsli.com/MjExMjQ/
4x_OLDIES_ALTERNATIVE_FINAL.pth solidd93110 4x CC BY-NC-SA 4.0 ESRGAN Anime 2020-09-01 This model was made for my project captain tsubasa anime so i don't know if it works good for anything else. just try it ;) RRDB_PSNR_x4.pth https://imgsli.com/MjEzMDU
2x_SHARP_ANIME_V1 solidd93110 2x CC BY-NC-SA 4.0 ESRGAN Anime 2020-09-12 this model has been trained to work on lines and details - works well on animes which have fairly fine lines at the base but also the video must be progressive or deinterlaced 2xPSNR.pth https://imgsli.com/MjIwMDY
MeguUp /katoumegumi_#3231 GNU GPLv3. ESRGAN Anime 2020-09-16 Upscaling of lossless (uncompressed) anime art. LyonHrt (bloc97 dataset, MIT license). Fatal Pixels, Fatality Anime: Twittman (CC BY-NC-SA 4.0, acquired special permission to relicense. https://s.katou.pw/Discord_dPUiI1x3Pf.png). Deviance: |BlackScout (GNU GPLv3)
NMKD UltraYandere Nmkd 4x WTFPL ESRGAN Art/Anime 2020-10-08 Highly flexible 2D Art upscaling 4xESRGAN
NMKD UltraYandere Lite Nmkd 4x WTFPL ESRGAN Lite [nf=32 nb=12] Anime 2020-10-15 Fast Anime/Art upscaling 4x_DIV2K-Lite
2x_pokemodel_lite_100000_G Neo-Raws#4055 2x WTFPL ESRGAN Anime 2020-11-01 Upscale old anime like pokemon none https://imgsli.com/Mjc3Nzk https://imgsli.com/Mjc3Nzg https://imgsli.com/Mjc3ODA https://imgsli.com/Mjc3ODE https://imgsli.com/Mjc3ODI
2x_SHARP_ANIME_V2 solidd93110 2x CC BY-NC-SA 4.0 ESRGAN Anime 2020-12-09 2x_PSNR.pth https://imgsli.com/MzI0MDk
2x_BIGOLDIES_415000_G.pth solidd93110 2x CC BY-NC-SA 4.0 ESRGAN Anime 2020-12-09 upscaling old anime. help to denoise and find lines and dehalo 2x_PSNR.pth https://imgsli.com/MzI0MDc
NMKD YandereNeo Nmkd 2x WTFPL ESRGAN (Lite) Anime 2021-01-26 https://i.imgur.com/oxs71v5.png


NMKD YandereNeo Nmkd 4x WTFPL ESRGAN (Lite) Anime 2021-01-26 4x_DIV2K-Lite_1M https://i.imgur.com/oxs71v5.png
2x_Waifaux-NL3-SuperLite Joey 2x CC BY-NC-SA 4.0 ESRGAN 2021-02-23 Trained this model to see how it would work trying to essentially get the same results as Waifu2x but with ESRGAN none
2x_Waifaux-NL3-SRResNet Joey 2x CC BY-NC-SA 4.0 EDSR (SRResNet) 2021-02-25 Emulating Waifu2x at Noise Level 3 NOTE: You can't use this with regular esrgan forks or the bot, it has to be run through basicsr none
4x_Training4Melozard_Anime Joey 4x Whatever @B.Melozard2 wants ESRGAN Anime 2021-03-17 RRDB_ESRGAN_x4_old_arch
2x_LD-Anime_Skr_v1.0 Skr 2x CC BY-NC-SA 4.0 ESRGAN Denoise/Dehalo 2021-04-17 Denoise, dehalo, derainbow old anime 2xESRGAN https://imgsli.com/NTA3MDU/
2x_KemonoScale_v2 EzoGaming 2x CC BY-NC-SA 4.0 ESRGAN Anime 2021-06-05 Upscaling frames from Irodori anime (namely kemono friends) from 540p (the source render resolution) to 1080p, low resolution flat shaded art, de-JPEG of the aforementioned x2_CGIMaster_v1 https://cdn.discordapp.com/attachments/705815801290293329/850614850735439892/unknown.png
4x_muy4_035_1.pth katoumegumi_ 4x WTFPL ESRGAN Anime 2021-07-18 Upscaling of anime art (Specifically visual novel CG art) https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=278999ec-e802-11eb-abb7-b9a7ff2ee17c (Hakurei Reimu from Touhou Project illustrated by "okawa friend") https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=f3d4781a-e801-11eb-abb7-b9a7ff2ee17c (Kitaooji Karen from Making * Lovers developed by SMEE.)(edited)
Falcon Fanart LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Anime not on discord 4xPSNR

Manga

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
FSMangaV2 Jacob_ 4x CC BY-NC-SA 4.0 ESRGAN Manga 2020-12-14 Manga-style images with or without dithering - cartoons, maybe pixel art, etc RRDB_PSNR_x4 https://i.imgur.com/oVBVthF.png
MangaScaleV3 Bunzero++ 2x CC BY-NC-SA 4.0 ESRGAN+ Manga 2021-05-24 To upscale manga including halftones, instead of trying to smooth them out. unreleased model https://imgsli.com/NTUyMjg

Cartoons

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
8x_BoyMeBob-Redux Joey 8x CC BY-NC-SA 4.0 ESRGAN+ (Joey's fork, eFonte fork, or iNNfer required to use) Animation 2021-08-19 Upscaling cartoons 8xBoyMeBob (unreleased) which used 8xESRGAN Examples
SpongeBob Joey 4x CC-BY-NC 4.0 ESRGAN Animation 2019-09-12 4xESRGAN
Spongebob De-Quantize Joey 1x CC-BY-NC 4.0 ESRGAN Animation - Quantized 2019-11-02 Removed color quantization/indexing and dithering from cartoon style images and textures 1x_1xDEDITHER_32_512_126900_G
4x Spongebob v6 Deblur Joey 4x CC-BY-NC 4.0 ESRGAN Animation 2019-11-08 After not being entirely happy with the main Spongebob v6 model, I trained a new one with blurring OTF options and two different downscale types. This one is much better in my opinion. 4x Spongebob v6
4x Spongebob v6 De-Quantize Joey 4x CC-BY-NC 4.0 ESRGAN Animation - Quantized 2019-11-08 A model I trained to do both de-quantizing as well as upscaling. The results are pretty blurry but it works decently for what it is. 4x Spongebob v6
4x Spongebob v6 Joey 4x CC-BY-NC 4.0 ESRGAN Animation 2019-11-08 New version of the Spongebob model. Ideally it's a lot sharper and cleaner but I'm still not sure if it works better than the old one. From what I can tell it's better in many cases. 4xESRGAN
SpongeBob.CEL.2.HD.125ki.499e-PHOENiX.pth Phoenix 4x GPLv3 - SHARE YOUR CHANGES - If you use this as a pretrained model, share your new model!!! ESRGAN Animation 2019-12-24 Restorative CEL Animation MPEG-1 and 2 Model specifically crafted for SpongeBob S01. RRDB_PSNR_x4.pth
1x_SpongeBC1-Lite Joey 1x CC BY-NC-SA 4.0 BC1/DXT1 compression 2020-11-01 First ever lite BC1/DXT1 model. Probably only useful for cartoony textures like those in spongebob games or other cartoon licensed games. 1x_DIV2K-Lite_80k
4x_SpongeBob-Reloaded Joey 4x CC BY-NC-SA 4.0 ESRGAN Animation, Pixel Art 2020-12-11 4xSpongeBob
4x_SpongeBob-Reloaded-SWAG Joey 4x CC BY-NC-SA 4.0 ESRGAN Animation, Pixel Art 2020-12-11 4xSpongeBob
2x-UniScale_CartoonRestore-lite Kim2091 2x CC BY-NC-SA 4.0 ESRGAN Animation, Pixel Art 2021-08-31 This model has VERY strong compression removal and line restructuring that allows it to restore any heavily compressed drawings, animation, cartoons, or anime. Also works on games as well as DDS compression. It renders frames very quickly and is very viable for restoring videos. 4x-MMScale Comparisons:

https://cdn.discordapp.com/attachments/880826637543964712/882136618461458462/unknown.png https://cdn.discordapp.com/attachments/880826637543964712/882136455999262750/unknown.png https://cdn.discordapp.com/attachments/880826637543964712/882136979410673684/unknown.png https://cdn.discordapp.com/attachments/649861104645701637/882121519973666886/unknown.png https://cdn.discordapp.com/attachments/649861104645701637/882124248368427078/unknown.png Video Example: https://cdn.discordapp.com/attachments/880826637543964712/882110147676221480/Spongebob_UniScale_CartoonRestore.mp4 Original for comparison: https://cdn.discordapp.com/attachments/547949806761410560/881971445813633044/Spongebob_Original.mp4

2x_ATLA_KORRA_336200_G.pth aptitude 2x ESRGAN Animation 2021-07-22 Upscaling of Animation based on The Legend of Korra. 2xESRGAN.pth https://imgsli.com/NjIzMzU https://imgsli.com/NjIzMTY https://imgsli.com/NjIzMTc https://imgsli.com/NjIzMTg https://imgsli.com/NjIzMTk https://imgsli.com/NjIzMjA https://imgsli.com/NjIzMjE https://imgsli.com/NjIzMjQ https://imgsli.com/NjIzMjc https://imgsli.com/NjIzMjY https://imgsli.com/NjIzMjU

Digital Animation

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x_DigitalFake-2.1 Joey 4x CC BY-NC-SA 4.0 ESRGAN Digital Animation 2021-02-18 Replica of DigitalFrames 2.1 but interpolatable RRDB_ESRGAN_x4_old_arch.pth
4X_KCJPUNK_1.0233089 G.pth KCJPUNK 4x CC BY-NC-SA 4.0 ESRGAN Digital Animation 2021-03-23 Up-scaling Digital Animation 4x_fatal_Anime_500000_G
2X_KcjpunkAnime_2.0_Lite_196496_G KCJPUNK 2x CC BY-NC-SA 4.0 ESRGAN-light Digital Animation 2021-03-23 Up-scaling Digital Animation This is my first attempt to make Light model so I started with 2x version. This model is much faster and give better results than my previous one.

Drawings

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


KDM003_scans_1x.pth BoxDrop 1x ESRGAN Art 2019-07-29 Clean up model for scanned illustrations. - Made to remove moire patterns, reduce small imperfections, and correct mild compression artifacts in scanned Kingdom Death: Monster illustrations. CMYK printing often shifts colors, so this is intended to reverse that color shifting as well. Failed attempts based on ESRGAN_1x_JPEG_80to100
DigiPaint Rastrum 4x CC0 ESRGAN Art 2019-09-07 Digital Art Upscaler 4xfalcoon300(manga).pth

General Animation

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
American Dad 2 (American.Dad.2.HD.150ki.5e-PHOENiX.pth) PHEONiX (?) 4x ESRGAN Animation American Dad
FatalimiX Twittman 4x CC BY-NC-SA 4.0 (?) ESRGAN Animation 2019-10-29 Comic and Cartoon style images 4x_Fatality_MKII_90000_G_02.pth
Comic Book LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Animation Comic / Drawings. Trained on Custom (Spider-Man) dataset none (no interpolation)
Fatal_Anime Twittman 4x CC BY-NC-SA 4.0 (?) ESRGAN Animation Trained on Anime and Manga images none (no interpolation)
HugePaint DinJerr 8x CC BY-NC 4.0 ESRGAN Digital Illustrations Trained on a variety of images from ArtStation HugePeeps
4x_AbeScale mitch#1337 4x GNU ESRGAN Linework Cartoons Dataset: LR: Clone High DVD, HR: Re-illustrated Vectors from Frames 4xESRGAN
2x_Loyaldk-SuperPony_370000 V1.0 ChaseMMD 2x CC BY-NC-SA 4.0 ESRGAN Animation 2021-02-24 Upscale MLP episodes 2x_ERGAN https://imgsli.com/NDIwNTY https://imgsli.com/NDIwNTg https://imgsli.com/NDIwNjE https://imgsli.com/NDIwNjI https://imgsli.com/NDIwNjM
2x_Loyaldk-LitePony_380500 V1.0 ChaseMMD 2x CC BY-NC-SA 4.0 ESRGAN Animation 2021-03-01 Upscale MLP episodes. Liter version. 2x_ESRGAN
2x_Loyaldk-LitePony_500000_V2.0 ChaseMMD#6957 2x CC BY-NC-SA 4.0 ESRGAN (NF=32, NB=12) Animation 2021-04-06 Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. none
2x_Loyaldk-MediumPony_500000_V2.0 ChaseMMD 2x ESRGAN (NF=48, NB=18) Animation 2021-04-11 Upscale MLP episodes. Liter version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. Leaves more blobs when converting detail to blobs compared to litepony none
4x_Loyaldk-LitePony_500000_V2.0 ChaseMMD 4x CC BY-NC-SA 4.0 ESRGAN (NF=32, NB=12) Animation 2021-04-12 Good for Vector 2D art however converts detail to blobs. Quality seems weak with this one. However posting anyways to see if a use is found. none
2x_Loyaldk-SuperPony_500000_V2.0 ChaseMMD 2x CC BY-NC-SA 4.0 ESRGAN Animation 2021-04-30 Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. none
4x_Loyaldk-SuperPony_500000_V2.0 ChaseMMD 4x CC BY-NC-SA 4.0 ESRGAN Animation 2021-04-30 Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. none
4x_Loyaldk-MediumPony_500000_V2.0 ChaseMMD 4x CC BY-NC-SA 4.0 ESRGAN Animation 2021-04-30 Upscale MLP episodes. Full version. Able to handle compression better compared to V1.0 and no longer creates halo's/rainbows. Good for Vector 2D art however converts detail to blobs. none
Platoon Model Set ChaseMMD 4x CC BY-NC-SA 4.0 ESRGAN Animation 2021-06-07 Upscale Anime while keeping as much of the original detail as possible. Isn't among the sharpest models and if the anime is somewhat blurry it will retain that detail but add more pixels to give a smoother edge. Doesn't change the color very much and may make some scene's very slightly darker. Pony Models https://mega.nz/folder/5UAlQCRJ#2Bj1lq8PYeB3P9k5UKSvkQ


Traditional Animation

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
DigitalFilmV5 Lite OptimusPrimal 2x WTFPL ESRGAN Traditional Animation 2021-02-19 Upscaling Dragon Ball Z DBox DVD's. - grainy sources. It keeps some grain, but also doing some cleaning, sharpening, and fixing. none https://imgsli.com/NDE0MzQ https://imgsli.com/NDE0MzU https://imgsli.com/NDE0MzY https://imgsli.com/NDE0Mzc https://imgsli.com/NDE0Mzg https://imgsli.com/NDE0Mzk
4x_HellinaCel VGDCKeroro 4x fuckin do whatever ESRGAN Traditional Animation 2021-03-21 A rougher alternative to 4xCelFrames with a focus on realistic looking cels over nice looking cels. It's trained on DetoriationFrames LRs, so if you give it an image straight from the source it will go twice as hard on it. This can be used to your advantage, though. I recommend cleaning it up before running DetoriationFrames, or else it will come out rough. 4xESRGAN https://imgsli.com/NDU2MjU


Image Restoration

Image Compression

JPEG Artifacts
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
JPG (20-40%) BlueAmulet 1x CC BY-NC 4.0 ESRGAN JPEG Trained on Custom (CC0 Textures) JPEG models by Alsa
JPG (40-60%) BlueAmulet 1x CC BY-NC 4.0 ESRGAN JPEG Trained on Custom (CC0 Textures) JPEG models by Alsa
JPG (60-80%) BlueAmulet 1x CC BY-NC 4.0 ESRGAN JPEG Trained on Custom (CC0 Textures) JPEG models by Alsa
JPG (80-100%) BlueAmulet 1x CC BY-NC 4.0 ESRGAN JPEG Trained on Custom (CC0 Textures) JPEG models by Alsa
JPG (20-40%) Alsa 1x CC BY-NC-SA 4.0 ESRGAN JPEG Trained on Custom (Photos / Manga)
JPG (40-60%) Alsa 1x CC BY-NC-SA 4.0 ESRGAN JPEG Trained on Custom (Photos / Manga)
JPG (60-80%) Alsa 1x CC BY-NC-SA 4.0 ESRGAN JPEG Trained on Custom (Photos / Manga)
JPG (80-100%) Alsa 1x CC BY-NC-SA 4.0 ESRGAN JPEG Trained on Custom (Photos / Manga)
4x NMKD-PatchySharp nmkd 4x WTFPL ESRGAN (Old Arch) Art/CGI 2020-09-12 Upscaler for clean images or images with compression artifacts (jpeg quality >75) - Produces very sharp lines/edges due to NN-Filtered HR images. Proven to produce very, very good results on drawings (sharp lines) and CGI, but should also work pretty well for real-world images. 4xESRGAN https://i.imgur.com/PzFkmAg.png
1x_JPEG (by compression level) BlueAmulet 1x CC BY-NC 4.0 ESRGAN JPEG 2019-08-01 A collection of models for jpeg artifact removal, examples are included in the provided link Alsa https://drive.google.com/open?id=1HWokMsUwsR_Mw-NOJgc8OdS8mkdIje_C
DeJpeg Fatality_PlusULTRA! Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN JPEG 2019-10-29 1x_DeJpeg_Fatality_01_200000_G.pth
DeCompress and DeCompress-Strong Kim2091 4x CC BY-NC-SA 4.0 ESRGAN JPEG (works on many compression formats) 2021-09-07 This is UniScaleV2, but intended for images with compression. Seems to work best on realistic images. 4xESRGAN https://cdn.discordapp.com/attachments/884864597310459996/884952891721383936/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884957054807179274/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884960697883193354/unknown.png https://cdn.discordapp.com/attachments/884864597310459996/884953810097827850/unknown.png
JPG PlusULTRA (1x_jpg_PlusULTRA_130000.pth) Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN JPEG 2019-10-29 1x_DeJpeg_Fatality_01_200000_G.pth
SaiyaJin DeJpeg Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN JPEG 2019-10-29 Dataset: Anime, real life, manga, generated 1x_DeJpeg_Fatality_PlusULTRA_200000_G.pth
1x_JPEGDestroyer BlackScout 1x GNU GPLv3 ESRGAN JPEG 2020-02-19 This model is meant to reduce or eliminate JPEG Compression without making the original images too smooth or killing detail. It manages to do a fairly good job but don't expect overly compressed images to work with this. 1xESRGAN + previous attempts
4xJaypeg90 Jacob 4x GNU GPLv3 ESRGAN JPEG compression 2020-07-20 Photos/realistic 3D with JPEG compression, quality 85-95 and 4:2:0 chroma subsampling. - Created for Myst3 images, since all have 4:2:0 chroma subsampling and existing JPEG models did not give good results. Favors smoothing over over-sharpening. 4xESRGAN https://i.imgur.com/n09m2Rt.png
1x_SBDV-DeJPEG-Lite Joey 1x CC BY-NC-SA 4.0 ESRGAN (lite) JPEG compression 2020-10-10 1x_DIV2K-Lite_80k.pth
NMKD Jaywreck3 & Jaywreck3-Soft (Lite) Nmkd 1x WTFPL ESRGAN Lite [nf=32 nb=12] JPEG compression 2020-10-13 1xESRGAN 1xESRGAN
MangaJPEG Bunzero++ 1x CC BY-NC-SA 4.0 ESRGAN JPEG 2021-06-17 Remove JPEG artifacts from manga without destroying screentone and other details none https://cdn.discordapp.com/attachments/579685650824036387/855269193762865152/Example_LQ_Input-comparison.png
Aliasing
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
SS Anti Alias 9x BlueAmulet 1x CC BY-NC 4.0 ESRGAN Anti aliasing Dataset: Custom (9x Supersampling AA) none (no interpolation)
Anti Aliasing Twittman 1x CC BY-NC 4.0 ESRGAN Anti aliasing / Images with pixelated edges Dataset: Custom (?) none (no interpolation)
GIF
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
DeGif nmkd 2x WTFPL ESRGAN GIF Restoration GIF Restoration 2xESRGAN
DDS (BC1/DXT1, BC3/DXT5 Compression)
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_BC1-smooth2.pth BlueAmulet 1x CC BY-NC 4.0 ESRGAN BC1 Compression 2019-09-05 A model to help remove compression artifacts in BC1-BC3/DXT1-DXT5 compressed images (these all have color encoded the same way) none
1x_artifacts_bc1_free_alsa.pth Alsa 1x CC BY-NC-SA 4.0 ESRGAN BC1 Compression BC1 take 2
1x_BCGone_Smooth_110000_G Mutin_Choler 1x WTFPL ESRGAN BC1 Compression 2020-08-02 Attempts to remove the damages done by BC1 compression. 1xESRGAN https://imgsli.com/MjU5MzQ/4/3
1x_BCGone-DetailedV2_40-60_115000_G Mutin_Choler 1x WTFPL ESRGAN BC1 Compression 2021-03-18 1xESRGAN
Dithering
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


1x_artifacts_dithering_alsa.pth Alsa 1x CC BY-NC-SA 4.0 ESRGAN Dithering Dithered Images JPG (0-20%)
4xFSDedither Jacob 4x GNU GPL3 ESRGAN Dithering 2020-01-29 For photos/realistic images, but worth trying on other images that have reduced colors and dithering along with fine details. Trained using the ESRGAN-FS code (https://github.com/ManuelFritsche/real-world-sr/tree/master/esrgan-fs/codes) for better details compared to plain ESRGAN. RRDB_ESRGAN_x4 https://imgsli.com/MTI1NTY/
4xFSDedither_Manga Jacob 4x GNU GPLv3 ESRGAN-FS Dithering 2020-04-21 Cartoons/pixel art/other non-realistic stuff with dithering RRDB_ESRGAN_x4.pth https://imgsli.com/MTQ3Nzc
4xFSDedither_Riven Jacob 4x GNU GPLv3 ESRGAN-FS Dithering 2020-07-11 Fine-tuned 4xFSDedither to upscale images from the game Riven, but should be better in general, particularly on ordered dithering. I adjusted the dataset to have a better variety of dithering parameters, and turned up the HFEN and pixel loss to get better details and color restoration with less noise. 4xESRGAN https://imgsli.com/MTg5NTM https://imgsli.com/MTg5NTQ https://imgsli.com/MTg5NTU https://i.imgur.com/j7Wtn0G.png
1x_DitherDeleter-Smooth_104000_G Mutin_Choler 1x WTFPL ESRGAN Dithering 2021-01-23 1xESRGAN https://imgsli.com/Mzg0MTk/1/2
1x_DitherDeleterV3-Smooth Mutin_Choler 1x WTFPL ESRGAN Dithering 2021-04-18 Attempts to remove the damages done by dithering. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 32-bit Riemersma to every image in the dataset. 1xESRGAN https://imgsli.com/NTA5MjU/1/0

Blurring

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_ThePi7on-Solidd_Deborutify_UltraLite_260k_G ThePi7on 1x CC BY-NC-SA 4.0 ESRGAN Deblur 2021-05-09 Sharpening, line darkening and slight line thinning, specifically made for the Boruto anime.
mdeblur LyonHrt 1x UNKNOWN ESRGAN Blurring Strong deblurring model
1x_PixelSharpen_100000 DinJerr 1x CC BY-NC-SA 4.0 ESRGAN Pixel Art 2021-03-19 Restores blurry/upscaled pixel art. 1xESRGAN https://imgsli.com/NDUxNDQ/5/4
1x_ArtClarity DinnJerr 1x WTFPL ESRGAN Pixel Art 2021-08-05 Texture retaining denoiser and sharpener for digital artwork 4xPSNR
1x_Fatality_DeBlur Twittman 1x Your soul now belongs to me ESRGAN Deblur 2019-10-16 Dataset: Mix of anime, manga, and photos 1x_DeJpeg_Fatality_01_175000_G.pth
UnResize V3 (1x_UnResize_V3_200000_G.pth) Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN Deblur / Unresize Dataset: Anime, manga, and photos 1x_UnResize_MKII_030000_G.pth
1x-Focus and 1x-Focus_Moderate Kim2091 1x CC BY-NC-SA 4.0 ESRGAN Deblur These models deblur most images. It was trained mostly on aniso2 and iso blurring (BSRGAN augmentation) with some gaussian mixed in. It performs well on most blurry images, but I'd recommend using something like Fatality_Deblur for very strong gaussian blur. Dataset: The UniScale Dataset + My Fabric dataset 1xESRGAN Sample 1 Sample 2 Sample 3 Sample 4

Banding

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_N64clean BlueAmulet 1x CC BY-NC 4.0 ESRGAN Banding 2020-07-16 N64 textures use a color depth of 5-bits per channel, this model attempts to clean them, restoring smooth gradients in textures 1x_BC1-smooth2.pth
1xBS_DebandizerSPSRV2 BlackScout 1x GNU GPLv3 SPSR Banding 2020-07-21 mostly ends up dithering the image slightly but it has the potential to recover detail. 1xBS_DebandizerSPSRV1
1x_Bandage-Smooth Mutin_Choler 1x WTFPL ESRGAN Banding 2021-04-16 Attempts to remove the damages done by color banding. For this model, I downscaled all of the HR images to make their pixel size closer to 1000x1000 using the Box filter and then downscaled them again by 50% using the Point filter. Afterwards, I applied 64-bit color banding to every image in the dataset. 1xESRGAN https://imgsli.com/NTA1NTk/1/0
Debandurh_FS Ultra-lite (1x_Debandurh_FS_lite_140000_G.pth) Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN Debanding images Dataset: Anime, real life, manga None

Halo Removal

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_DeEdge_105000_G Mutin_Choler 1x WTFPL ESRGAN Halo remover 2020-11-03 1xESRGAN https://imgsli.com/MjgxMDU/3/0

Noise

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
LADDIER1 Alexander Syring 4x Unknown ESRGAN Denoise 2019-11-13 Remove noise, grain, box blur, lens blur and gaussian blur and increase overall image quality. RRDB_ESRGAN_x4.pth
1x_NoiseToner-Poisson-Detailed_108000_G Mutin_Choler 1x WTFPL ESRGAN Noise remover 2021-10-08 Attempts to remove the damages done from noise. Successor of sorts to Noisetoner_Poisson_150000_G 1xESRGAN https://imgsli.com/NzQ5MzM/2/0
1x_NoiseToner_Poisson_150000_G Mutin_Choler 1x WTFPL ESRGAN Noise remover 2020-10-14 1xESRGAN https://imgsli.com/MjU1ODU/3/1
1x_NoiseToner_Uniform_100000_G Mutin_Choler 1x WTFPL ESRGAN Noise remover 2020-10-14 1xESRGAN https://imgsli.com/MjU1Nzg/2/1
1x_ISO_denoise_v1 Alpha 1x WTFPL ESRGAN denoise not on discord Remove high ISO noise 1xESRGAN
1x_ISO_denoise_v2 Alpha 1x WTFPL ESRGAN denoise not on discord Remove high ISO noise ISO denoise v1
Film-Degrainer_1-000 Tika 1x CC0 ESRGAN denoise not on discord Remove film grain/noise none


Oversharpening

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_DeSharpen Loinne 1x CC BY-NC-SA 4.0 ESRGAN Denoise 2019-06-03 Made for rare particular cases when the image was destroyed by applying noise, i.e. game textures or any badly exported photos. If your image does not have any oversharpening, it won't hurt them, leaving as is. In theory, this model knows when to activate and when to skip, also can successfully remove artifacts if only some parts of the image are oversharpened, for example in image consisting of several combined images, 1 of them with sharpen noise. 1st attempt on random sharpening with the same dataset at 200000 iterations, which was trained on non-random desharp model, total ~600000 iterations on 3 models.

DeToon

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


detoon LyonHrt ESRGAN Detooning 2019-06-24 A toon to realistic shading style model to wiki under drawings
1xDoubleDetoon Joey 1x CC BY-NC-SA ESRGAN Detooning 2020-07-31 An attempt to detoon images/drawings of people 1xESRGAN



Image De/Colorization

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
BS_Colorizer/Vapourizer BlackScout 1x GNU GPLv3 ESRGAN Colorization 2020-01-30 B/W | 100% Desaturated images. It mostly results in Blue and Yellow images with slight hints of Green, Orange and Magenta. You are free to use this as a pretrain to achieve better results. 1xESRGAN
1x_SpongeColor-Lite Joey 1x CC BY-NC-SA 4.0 ESRGAN (lite) [nf=32 nb=12] Colorization 2020-10-15 The first attempt at ESRGAN colorization that produces more than 2 colors. Doesn't work that great but it was a neat experiment. none
Deoldify Rastrum 4x CC0 ESRGAN Photos 2019-08-29 Old black and white photo restoration. Falcon Fanart

Stylization

Images

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
Rek's Effeks Photoanime v2 Rek 4x GNU GPL3 ESRGAN Stylization 2020-10-17 Photo stylization from JPEGs. Trained on images upscaled by ISO Denoise v2 -> DeJPEG Fatality PlusULTRA -> NMKD Yan2. Essentially a combination of that model chain into one. Use if you're looking for a stylized output, not photo quality. NMKD Yandere2

Specialized Models

Text

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
2x_BSTexty BlackScout 2x GNU GPLv3 ESRGAN Text 2020-03-04 As the name might suggest, this model aims to upscale text with less distortion that other models. It seems to do a good job generally, but don't expect it to be a state of the art model that can upscale magazines and stuff. It makes things more readable but since it was train on B/W pictures it desaturates them. 2x_ESRGAN
NMKD Typescale Nmkd 8x WTFPL ESRGAN Text 2020-11-04 Low-resolution text/typography and symbols 8xESRGAN

Inpainting

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_sudo_inpaint_PartialConv2D_424000_G.pth sudo rm -rf / --no-preserve-root#8353 1x CC BY-NC-SA 4.0 ESRGAN Inpainting 2020-12-05 Experimental PartialConv2D attempt to paint with ESRGAN. Took ~10.4 days of training on a P100 and around 1.5 months in total due to Colab limits. Not sure if I will continue training it since training is very slow, but may get better.. Warning: Result can vary with different tilesizes. Try not to tile your data. None Samples
1x_NMKD-YandereInpaint_375000_G.pth Nmkd 1x Unknown ESRGAN Inpainting Unknown None Samples

Fabric/Cloth

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x-Fabric and Fabric-Alt Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Fabric 2021-09-15 This model set upscales fabric or cloth textures (works on cats too!). The Alt model is just an earlier iteration version. It may work better on some images.The images need to be minimally compressed or passed through a decompression model first. It works with DDS compression though. 4xESRGAN Sample 1 Sample 2 Sample 3 Sample 4


Alphas

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
FireAlpha BlueAmulet 4x CC BY-NC 4.0 ESRGAN Alpha (4 channel) 2019-11-12 none
4x_1ch-Alpha-Lite Joey 4x CC BY-NC-SA 4.0 ESRGAN Alpha 2020-12-15 Obsoleted by Joey's Fork - Alpha channels of PNGs none
2x_Gen5-Alpha Joey 2x CC BY-NC-SA 4.0 ESRGAN Pixel Art with Tranparency / Alpha Channel 2021-02-03 4xFireAlpha
8x_Sphax-Alpha-NN Joey 8x CC BY-NC-SA 4.0 ESRGAN Pixel Art with Tranparency / Alpha Channel 2021-02-04 Replica of sphax with transparency 4xFireAlpha
4x_PocketMonsters-Alpha Joey 4x CC BY-NC-SA 4.0 ESRGAN Pixel Art with Tranparency / Alpha Channel 2021-02-04 upscaling pixel art with alpha channels that should perform better than any other. It should work well on both cartoon and 3D styled content. 4xFireAlpha
Skyrim Alpha Deorder 4x CC0 ESRGAN Pixel Art with Tranparency / Alpha Channel Dataset: Alpha Channels from Skyrim Unknown

CGI

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
WaifuGAN_v3_30000 DinnJerr 4x CC BY-NC 4.0 ESRGAN CGI 2019-07-12 Upscaling CG-painted anime with variable outlines. Manga109v2.pth
2xBS_Wolly BlackScout 2x GNU GPLv3 ESRGAN CGI Animation 2020-02-07 Pixar Movies or Wall-E pictures/frames 2xESRGAN
4xSGI ChrisNonyminus 4x GNU GPL3 ESRGAN CGI 2020-12-17 Upscaling and dedithering pre-rendered sprites, images and textures made in the 90s. Basically vintage CGI. 4xESRGAN https://imgur.com/a/iwLTjeB
CGIMaster_v1 Madiator 2x GNU GPL3 ESRGAN CGI Animation 2021-01-14 mixed 3D/2D CGI animations on some 2D animations it might sharpen the edges. General usage is to upscale CGI animations compressed by YouTube. Sharp_Anime_v2 https://imgsli.com/Mzc1NTM

Luminance/Chroma

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


1x_BSLuma BlackScout 1x GNU GPLv3 ESRGAN Luma 2020-02-28 Fix Luminance issues?? LumaSharpen ESRGAN Edition? - This model mostly does what "Lumasharpen" algorithms do. It may help fixing images with Luminance images issues? Like old DVD rips? I am not sure, didn't test. none
1x_BSChroma BlackScout 1x GNU GPLv3 ESRGAN Sharpen 2020-02-29 ChromaSharpen - makes the colors slightly more vibrant with a sideeffect of possibly adding Chromatic Abberation to the image. I am not sure about the usage of this model on real case scenarios but anything blurry or with fuzzy colors could work none

Cats

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
Cat_Patch Twittman 4x CC BY-NC-SA 4.0 (?) ESRGAN Cats not on discord previous attempt

Coins

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x_Nickelfront BlackScout 4x GNU GPLv3 ESRGAN Coins 2020-02-13 Upscale coins. That's it. If you were mad at me because Nickelback doesn't make any sense. Now you have the perfect solution to your problems. If you want to upscale nickels or anything with similar texture made out of metal, now you can. It works pretty well for a joke. 4xESRGAN

Faces

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
4x_Faces_N_250000.pth Twittman 4x ESRGAN Faces 2019-07-18 Upscales images of faces of different scales, sometimes resulting in monsters. 4xESRGAN
4x_Faces_04_N_180000_G Twittman 4x ESRGAN Faces 2019-07-23 Upscale faces both pixelized and real 4x_Faces_N_250000.pth
Face-Ality V1 (4x_Fatality_Faces_310000_G.pth) Twittman 4x CC BY-NC-SA 4.0 (?) ESRGAN Faces Dataset: Custom (Faces) 4x_Faces_04_N_180000_G.pth
TGHQFace8x tg 8x GNU GPL3 ESRGAN Faces 2019-11-27 Upscales blurry 128px faces, usefull for enhancing that someone in a small picture. 8xESRGAN https://imgsli.com/OTM1NQ
FArtFace DinJerr 4x CC BY-NC 4.0 ESRGAN Faces 2019-11-28
4x_BS_SbeveHarvey BlackScout 4x GNU GPLv3 ESRGAN Faces 2020-07-24 Upscale Steve Harvey, but maybe other things, somehow?? 4xESRGAN
Face Focus LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Faces not on discord Face De-blur - slightly out of focus / blurred images of faces. It is aimed at faces / hair 4xPSNR
TGHQFace8x Torrentguy 8x [https://www.gnu.org/licenses/gpl-3.0.en.html GNU GPLv3] ESRGAN Face Upscaling 8xESRGAN

Foliage/Ground

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_Plants_400000_G.pth Muf 1x Public Domain ESRGAN bad upscale 2021-06-23 Images of plants, trees or other foliage upscaled with Photoshop Preserve Details 2.0. Sharpens and "subdivides" details and noise so it doesn't look upscaled. 1x_NMKD-h264Texturize_500k.pth https://imgsli.com/NTg2MDk https://imgsli.com/NTg2MDg https://imgsli.com/NTg2MTA
Ground ZaphodBreeblebox 4x ESRGAN Upscales ground textures 2021-06-23 Dataset: Custom (Ground textures Google)

Video Games

Game Screenshots

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
Minepack BlackScout 4x CC BY-NC-SA ESRGAN Upscaling pack.png 2020-01-26 Upscales Minecraft screenshots by 4x. May suffer from haloing, weird patterns on blocks and JPEG-like artifacts. 4xESRGAN.pth
4xPackCraft_v4 Joey 4x CC BY-NC-SA 4.0 ESRGAN Upscaling pack.png 2020-09-05 Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor. 4xESRGAN/previous versions https://cdn.discordapp.com/attachments/436411385673547787/750481717307113543/pack.png
MinecraftAlphaUpscaler with Good data Washed Up 4x GNU GPLv3 ESRGAN Upscaling pack.png 2020-01-29 Designed to upscale one specific minecraft screenshot. Results on dissimilar screenshots may be poor. RRDB_PNSR_x4.pth
ScreenBooster V2 BlackScout 4x CC BY-NC-SA ESRGAN CGI 2020-01-29 Game Screenshots none
BS_ScreenBooster_SPSR BlackScout 4x CC BY-NC-SA SPSR CGI 2020-07-18 This model is designed to upscale game screenshots (3D Games) by 4 times. The SPSR version is an improvement over the ESRGAN based V2. Screenbooster V2

Normal Map/Bump Map Generation

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_NormalMapGenerator-CX-Lite Joey 1x CC BY-NC-SA 4.0 ESRGAN Lite [nf=32 nb=12] Map Generation - normal maps 2020-11-04 Generating normal maps from textures 1x_DIV2K-Lite_450k.pth
1x_FrankenMapGenerator-CX-Lite Joey 1x CC BY-NC-SA 4.0 ESRGAN Lite [nf=32 nb=12] Map Generation - roughness and displacement maps 2020-11-07 This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days. 1x_DIV2K-Lite_450k.pth
1x_normals_generator_general_215k LyonHrt 1x CC BY-NC-SA 4.0 ESRGAN Map Generation - Normal Maps This model generates "Franken Maps" (named after Frankenstein), which is a custom material map combination I made. Basically, the Red channel of RGB is just the texture converted to grayscale, the Green channel is the roughness map, and the Blue channel is the displacement map. I had to do this to get around the current limitation of CX loss where it requires a 3 channel output (otherwise I would have just made a 2 channel model, or separate single channel models). As of right now the channels need to be manually split from each other but I will be making a tool for doing this automatically in the coming days. none (no interpolation)

Video Game Textures

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample


Fallout Weapons (Fallout 4 Weapons?) Bob 4x CC BY-NC-SA 4.0 ESRGAN Game textures 2019-08-05 Video game textures, mostly metal rusty, clean or painted Manga109Attempt
Fallout Weapons V2 Bob 4x CC BY-NC-SA 4.0 ESRGAN Game textures 2019-08-23 Video game textures, mostly metal rusty, clean or painted Fallout 4 Weapons
4x_ThiefGoldMod_100000 Akven 4x no idea ESRGAN Game textures 2020-05-15 Version of the previous model but based on Manga109 pretrained model and with slightly different dataset. Sometimes gives better results especially for wood and metal, sometimes worse. Sometime generates the same dotted artifacts on very bright/white images. 4x_Manga109Attempt https://imgsli.com/MTYzNjI
4x_ThiefGold_110000 Akven 4x no idea ESRGAN Game textures 2020-05-15 Various game textures. Primary wood, metal, stone RRDB_ESRGAN_x4 https://imgsli.com/MTYzNjI
4x-VolArt Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Game textures/Art 2021-09-18 This model upscales artwork for the game Volfoss (2001). The model peaked in quality very quickly. The NR model removes most noise, but has the downside of removing transparent portions. Use the main model in most cases. 4xESRGAN Sample 1 Sample 2
2xFaithfulSPSR Joey 2x CC BY-NC-SA SPSR Pixel art 2020-07-19 Mainly just a test for SPSR. Seems to work better than the original 2xFaithful32_1316 that I used as a pretrained, even though it uses the same dataset. 2xFaithful32_1316
2x_FakeFaith-Lite Joey 2x CC BY-NC-SA 4.0 ESRGAN (lite) Pixel Art 2020-10-12 An attempt at recreating the "faithful" style without using the faithful dataset -- aka keeping the "pixel art" style of pixel art. 2x_Faithful-Lite
2x_Faithful-Lite Joey 2x CC BY-NC-SA 4.0 ESRGAN (lite) Pixel Art 2020-10-12 A "lite" model version of my Faithful model none
1x_DXTless_SourceEngine_170000_G Xeller 1x WTFPL ESRGAN DTX5 Compression 2021-04-10 This model is made for Source Engine textures. It tries to remove compression artifacts such as blockyness, discoloration, green tint. It does pretty well on a lot of things, realistic stuff as well, but it was mostly made to work on TF2 textures. It's made to keep as much detail as possible, without any unnecessary denoising/sharpening. Huge thanks to Twittman for assisting me along this journey. 1x_Saiyajin_DeJpeg_300000_G https://imgsli.com/NDk1NTk https://imgsli.com/NDk1NjA https://imgsli.com/NDk1NjE https://imgsli.com/NDk1NjI
Trixie LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Faces / Game Textures not on discord character textures for star wars games, including the heroes, rebels, sith and imperial. Plus a few main aliens…Why called trixie? Because jar jars big adventure would be too long of a name… This also provides good upscale for face textures for general purpose as well as basic star wars none
Skyrim Armory Alsa 4x CC BY-NC-SA 4.0 ESRGAN Game textures/equipment not on discord Manga109Attempt
Skyrim Misc Deorder 4x CC0 ESRGAN Game textures not on discord Skyrim Diffuse Textures ?
Skyrim Wood Laeris 4x ESRGAN Game textures not on discord Wood ?
4x-SkyrimTexV2.1 and V2_Fabric Kim2091 4x CC BY-NC-SA 4.0 ESRGAN Game textures 2021-09-25 This model set upscales most Skyrim textures. I hope it helps 🙂 The base model (2.1) works well on stone, wood, metals, and most other textures. The Fabric model is a 50/50 interpolation with a stronger iteration of this model and my Fabric model. As you can tell by the name, it's intended for Fabric textures. If you want to upscale Alpha textures, use a model dedicated to it. There's an INFO file in the folder, it just explains the extra models 4xESRGAN Sample 1 Sample 2 Sample 3 Sample 4
Forest LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Game textures not on discord Wood / Leaves none
Morrowind Mixed mkultra 4x CC BY-NC-SA 4.0 ESRGAN Game textures not on discord Morrowind Mod Textures 4xESRGAN
Map LyonHrt 4x CC BY-NC-SA 4.0 ESRGAN Game textures not on discord Map / Old Paper with text none


Video Restoration

Video Compression

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x_cinepak_200000 Twittman 1x CC BY-NC-SA 4.0 (?) ESRGAN Compression 2019-07-03 Removal of Compression such as Cinepak, msvideo1 and Roq none
1x_cinepak_alt.pth buildist 1x GNU GPLv3 ESRGAN Compression Cinepak (only) none
DeBink v4/v5/v6 Kim2091 1x CC BY-NC-SA 4.0 ESRGAN Compression 8.6.21 This model removes early 2000s Bink and other compression artifacts. Works well on almost any image or video compression type. none
NMKD h264Texturize Nmkd 1x WTFPL ESRGAN Texturizing 2020-10-20 Tries to reverse heavy h264 compression. Fails. Can be used to texturize images though. 4x ESRGAN
1x_Filmify4K_v2_325000_G.pth Muf 1x Public Domain ESRGAN artifact 2021-07-19 This model attempts to make films upscaled to 4K with Topaz Gaia-HQ look more natural and filmic. It sharpens, adds film grain, and smooths out small artefacts from the upscaling process. I recommend adding a tiny amount of grain to the input to seed the model (you can do this in VEAI), otherwise the film grain will remain static across frames that don't move much. Pretrain model used with permission to relicense from Twittman. 1x_UnResize_V3_110000_G.pth https://imgsli.com/NjE5MTE https://imgsli.com/NjE5MTI https://imgsli.com/NjE5MTM https://imgsli.com/NjE5MTQ
DeIndeo Wild West Quest#7975 4x WTFPL ESRGAN Indeo Compression Artifacts Dataset: Custom 4xESRGAN

VHS Tapes

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1xBaldrickVHSFix_180000_G_V0.2 NimRodZorg 1x CC BY-NC-SA 4.0 ESRGAN VHS 2021-03-03 Fixing minor VHS Chroma and Pattern Noise - NOTE: only works on deinterlaced sources 1xESRGAN
2x_VHS-upscale-and-denoise_Film_477000_G Itewreed 2x CC BY-NC-SA 4.0 ESRGAN VHS 2021-03-28 VHS captures of Film material, but may work on VHS recorded native SD-TV material as well. Also useable for cleaned up source material none
VHS-Sharpen-1x RTX 2080 ti hoarder 1x CC BY-NC-SA 4.0 ESRGAN VHS 2021-03-19 Make old VHS footage crispy. This model will not work on video and images with noticeable JPEG/Video compression artifacts, noticeable interlacing or haloing, heavy tape distortion/artifacts and scenes with tons of detail. For best results, use a downscaled HD capture of the VHS tape you intend to use it on. 1xESRGAN https://imgsli.com/NDUxNDY/2/3

Pretrained Models

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1xESRGAN victorca25 1x Apache License 2.0 ESRGAN Pretrained 2019-07-06 RRDB_ESRGAN_x4.pth
2xESRGAN victorca25 2x Apache License 2.0 ESRGAN Pretrained 2019-07-06 RRDB_ESRGAN_x4.pth
4xESRGAN xinntao 4x Apache License 2.0 ESRGAN Pretrained 2019-07-06 RRDB_ESRGAN_x4.pth
8xESRGAN victorca25 8x Apache License 2.0 ESRGAN Pretrained 2019-07-06 RRDB_ESRGAN_x4.pth
16xESRGAN victorca25 16x Apache License 2.0 ESRGAN Pretrained 2019-07-06 RRDB_ESRGAN_x4.pth
1x PSNR Pretrained Model BlueAmulet 1x Apache License 2.0 (ESRGAN's license) ESRGAN Pretrained 2020-04-20 The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions RRDB_PSNR_x4.pth
2x PSNR Pretrained Model BlueAmulet 2x Apache License 2.0 (ESRGAN's license) ESRGAN Pretrained 2020-04-20 The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions RRDB_PSNR_x4.pth
4x PSNR Pretrained Model BlueAmulet 4x Apache License 2.0 (ESRGAN's license) ESRGAN Pretrained 2020-04-20 The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions RRDB_PSNR_x4.pth
8x PSNR Pretrained Model BlueAmulet 8x Apache License 2.0 (ESRGAN's license) ESRGAN Pretrained 2020-04-20 The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions RRDB_PSNR_x4.pth
16x PSNR Pretrained Model BlueAmulet 16x Apache License 2.0 (ESRGAN's license) ESRGAN Pretrained 2020-04-20 The original RRDB_PSNR_x4.pth model converted to 1x, 2x, 8x and 16x scales, intended to be used as pretrained models for new models at those scales. These are compatible with victor's 4xESRGAN.pth conversions RRDB_PSNR_x4.pth

Pretrained Discriminators

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
1x Pretrained Discriminator Pack Joey 1x CC BY-NC-SA 4.0 VGG Pretrained discriminators 2020-10-26 Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. none
2x Pretrained Discriminator Pack Joey 2x CC BY-NC-SA 4.0 VGG Pretrained discriminators 2020-10-26 Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. none
4x Pretrained Discriminator Pack Joey 4x CC BY-NC-SA 4.0 VGG Pretrained discriminators 2020-10-26 Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. none
8x Pretrained Discriminator Pack Joey 8x CC BY-NC-SA 4.0 VGG Pretrained discriminators 2020-10-26 Most of these are my spongebob dataset so they will be more useful for cartoons but I did include my original faithful model discriminator. none
4x_RRDB-G_ResNet-D (Both G and D) Joey 4x CC BY-NC-SA 4.0 ESRGAN (G) / ResNet (D) Pretrained 2021-01-17 Clean bicubic downscales / Pretrained models (G/D) RRDB_ESRGAN_x4_old_arch.pth

SOFVSR Models

These models are for SOFVSR, they will not work in Cupscale or the main ESRGAN forks. You need this to use it: https://github.com/JoeyBallentine/Video-Inference

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
3x_Video_TSSM Joey 3x CC BY-NC-SA 4.0 SOFVSR Animation 2020-11-17 none
3x_Video_TSSM_RRDB Joey 3x CC BY-NC-SA 4.0 SOFVSR RRDB / VESRGAN Animation 2020-11-25 none
2x_SBS11-RRDB Joey 2x CC BY-NC-SA 4.0 SOFVSR RRDB / SOFVESRGAN Animation 2020-12-03 none
4x_REDSVAL-7f-RRDB-Lite (both G and D) Joey 4x CC BY-NC-SA 4.0 SOFVSR RRDB / SOFVESRGAN Lite [nf=32, nb=12] IRL videos 2020-12-03 none
SOFVSR_REDS_F3_V1 Sunseille 4x WTFPL RRDB IRL videos 2021-02-26 upscale IRL videos. Use not recommended by creator none https://cdn.discordapp.com/attachments/547949806761410560/813134983236419664/100k_iter.mp4
2x_VimeoScale_Unet Sazoji 2x CC BY-SA 4.0 SOFVSR-RRDB (light arch, 3 frames, nf=32, nb=12) Upscaling video content 2021-09-09 This model is meant to surpass VEAI 2x while being efficient to run quickly with fp16. The real-esrgan/BSRGAN augmentation and Unet should help with videos where the resolution is not ideal and can reconstruct details without effecting blurs in most cases. This model SHOULD run faster than real-esrgan while matching the resolving and enabling some multiframe feature extraction. No major denoising/compression/blurring effects (or artifacts) should be found. Self-Trained Base for the Unet finalisation with vgg_fea discrim Sample 1 Sample 2 Sample 3
4x_VimeoScale Sazoji 4x CC BY-SA 4.0 SOFVSR-RRDB (5 frames) Upscaling IRL video content 2021-10-08 This model is one of the longest I have trained and tuned, includes some noise training but this is not intended for deblocking/decompression. Combined with https://github.com/JoeyBallentine/Video-Inference 's fp16 mode, this should handle most SD and 720p content at or faster than ESRGAN, with a significant bump in quality. Self-Trained Base for the Unet finalisation with vgg_fea discrim Sample 1 Sample 2 Sample 3 Sample 4

Pretrained SOFVSR Models

Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
video_G victorca25 4x Unknown SOFVSR net Trained on REDS' size dataset none
VESRGAN_G victorca25 4x Unknown RRDB Trained on REDS' size dataset none

CAIN Models

CAIN is a video frame rate interpolation AI. These models are intended for use with CAIN only. These CANNOT be used with Cupscale or ESRGAN, you need this: https://gitlab.com/hubert.sontowski2007/cainapp
Model Name Author Scale License Architecture Purpose (short) Date Posted Purpose (Full) Pretrained_Model_G sample
190562_vimeo_enchanced.pth hubert 2x MIT CAIN RL videos - interpolation 2021-07-13
cainliteanime.pth hubert 2x MIT CAIN Anime - interpolation 2021-08-06 Sample
rvpV1 sudo rm -rf / --no-preserve-root#8353 2x CC BY-NC-SA 4.0 CAIN Video Frame Interpolation for anime openings 2021-09-14 My ~~first~~ (ok technically second) attempt to create a video frame interpolation model and I like how it turned out. To use it, you can either use https://gitlab.com/hubert.sontowski2007/cainapp, https://github.com/styler00dollar/Colab-CAIN or the bot in [Game Upscale] (model called rvpv1 there, just use --model rvpv1). Some demo videos in pcloud, but you need to download them. The web player seems to playback in low fps. The architecture is mainly the same to the original CAIN, but i modified the padding to be zero padding instead. ``.pt`` means JIT model, `.pth`, means normal pytorch model. Architecture file is in pcloud as well. And no, no cupscale or flowframes. Dataset: Modified Animeinterp dataset https://files.catbox.moe/xiq9vi.mp4
cvpv6.pth hubert 2x MIT CAIN Anime - interpolation 2021-09-21