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Difference between revisions of "Old Content"
(Added PPON models) |
(Added Normal Map models) |
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Some Content from the Discord that will be preserved here forever. | Some Content from the Discord that will be preserved here forever. | ||
− | == ESRGAN Models == | + | ==ESRGAN Models== |
+ | |||
+ | ===Scaling=== | ||
+ | |||
+ | ====Texture Maps==== | ||
+ | |||
+ | =====Normal Maps===== | ||
+ | |||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | {{ModelDBColumns|Name|Author|Scale|License|Purpose|Iterations|Batch Size|HR Size|Dataset Size|Dataset|Pretrained Model}} | ||
+ | |- | ||
+ | |[https://mega.nz/#!Sq52DIQD!v01R93hb8Je0_8aaXLiZwKzOslDv7-FEri5_FW7H-Pw Normal Maps]||[[User:Alsa|Alsa]]||4||[https://creativecommons.org/licenses/by-nc-sa/4.0/ CC BY-NC-SA 4.0]||Normal Maps||36K||27||128||?||Custom (Normal Maps)||[https://drive.google.com/file/d/14eWzh-AG6BsXX3tSiPgfQKs_zPHDOwI7/view Normal Maps - Skyrim artifacted] | ||
+ | |- | ||
+ | |[https://drive.google.com/file/d/14eWzh-AG6BsXX3tSiPgfQKs_zPHDOwI7/view Normal Maps - Skyrim artifacted]||Deorder||4||[https://creativecommons.org/publicdomain/zero/1.0/ CC0]||Skyrim Normal Maps||145K||?||128||?||Skyrim Normal Maps||? | ||
+ | |} | ||
+ | |||
+ | The first one is based on the second one it was trained, with a higher learning rate and insane n_workers and batch_size values. It is meant to replace the old Normal Map model from Deorder, but without adding BC1 compression to your normal maps. | ||
+ | |||
+ | The second one was trained on Skyrim’s Normal Maps, including compression artifacts, so it will have to be redone. | ||
+ | |||
+ | == Others == | ||
From LyonHrt: https://drive.google.com/open?id=1RpRueBeJFlkQo-KSCAFILDC8AHsl1xFt a de-dither based model trained at 500000 based on an anime dataset(edited) | From LyonHrt: https://drive.google.com/open?id=1RpRueBeJFlkQo-KSCAFILDC8AHsl1xFt a de-dither based model trained at 500000 based on an anime dataset(edited) |
Latest revision as of 15:03, 1 September 2020
Some Content from the Discord that will be preserved here forever.
Contents
ESRGAN Models
Scaling
Texture Maps
Normal Maps
Name |
Author |
Scale |
License |
Purpose |
Iterations |
Batch Size |
HR Size |
Dataset Size |
Dataset |
Pretrained Model "
|
---|---|---|---|---|---|---|---|---|---|---|
Normal Maps | Alsa | 4 | CC BY-NC-SA 4.0 | Normal Maps | 36K | 27 | 128 | ? | Custom (Normal Maps) | Normal Maps - Skyrim artifacted |
Normal Maps - Skyrim artifacted | Deorder | 4 | CC0 | Skyrim Normal Maps | 145K | ? | 128 | ? | Skyrim Normal Maps | ? |
The first one is based on the second one it was trained, with a higher learning rate and insane n_workers and batch_size values. It is meant to replace the old Normal Map model from Deorder, but without adding BC1 compression to your normal maps.
The second one was trained on Skyrim’s Normal Maps, including compression artifacts, so it will have to be redone.
Others
From LyonHrt: https://drive.google.com/open?id=1RpRueBeJFlkQo-KSCAFILDC8AHsl1xFt a de-dither based model trained at 500000 based on an anime dataset(edited)
From LyonHrt: https://drive.google.com/open?id=1gbJC1sM7BSBhW1e5WMymWlCcPhbGV504 a jpeg artefact removal model attempt at 160000 inters(edited)
From loinne: https://drive.google.com/open?id=1DqdeZRGpkrdi3mxVpEgW9cFLQ4jzGTA6 my attempt on Manga109 by fine-tuning RRDB_ESRGAN_x4.pth - slighly more agressive version of Manga109 by Kingdom
---
Author: kingdomakrillic
Name: 2x_Faux_1x_Colour_Banding_Removal_model
Link: https://www.mediafire.com/file/436f2cbzio6sgr4/DebandDemonstration.pth/file
Description: "I don't recommend actually using it, as I don't think I have the right combination of settings and dataset. It's just an attempt to show off the versatility of ESRGAN. If you do use it, you should downscale the results, as in addition to being debanded, it'll be upscaled by 2x."
---
Author: kingdomakrillic
Name: 2x_Faux_1x_DeDither
Scale: faux x1 (x2 nearest neighbor scaling)
Description: Tried to train a model to reduce dithering. It only partially succeeded, possibly because I started out with a smaller dataset and kept adding more and more to it out of desperation
Link: https://www.mediafire.com/file/9xb6td54hrvbck8/De-dither_attempt.zip/file
batch_size: 4
Pretrained_Model_G: None, trained from scratch
---
Author: loinne
Notice: Not recommended to use (optional)
Scale: 4
Description: Used 9e-2 Gan_weight
Link: https://drive.google.com/open?id=1DS8VrS5PwqyBZ1zzhGNDEE4BSrd_bVw0
Iterations: about 80k
batch_size: 12
Dataset_size: 4700
Pretrained_Model_G: Default PSNR_4X
Other Model Sources
The very first Model Database outside of our Discord from Etokapa. It isn't up to date but includes some models that are not from our community or have been deprecated, so if you are lucky the links in it might still work and you might find a gem. https://docs.google.com/spreadsheets/d/1asDV7NVBlLD25bd4w77mHMxSM7tvexXySafTzSugeHE/edit#gid=0
PPON Models
Upscaling
Pixel Art
Name | Author | Scale | License | Purpose | Iterations (Phase 1; 2; 3) | Batch Size (Phase 1; 2; 3) | HR Size (Phase 1; 2; 3) | Dataset Size (Phase 1; 2; 3) | Dataset (Phase 1; 2; 3) | Pretrained Model |
---|---|---|---|---|---|---|---|---|---|---|
Pixie | victorca25 | 4 | Pixel Art / some Cartoons | 80K(?; ?; ?) | 8; 8; 8 | 192; 192; 192 | ?; ?; ? | Custom(Drawings); Custom(Drawings); Custom(Drawings) | PPON | |
xBRZ+ | victorca25 | 4 | Pixel Art | 60K(?; ?; ?) | 8; 8; 8 | 128; 128; 128 | ?; ?; ? | Custom (xBRZ images); Custom (xBRZ images); Custom (Drawings) | Pixie |
Pretrained models for different scales
Name |
Author |
Scale |
{{{4}}} |
{{{5}}} |
{{{6}}} |
{{{7}}} |
{{{8}}} |
{{{9}}} |
{{{10}}} |
{{{11}}} "
|
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PPON | Zheng Hui (惠政) | 4 |
Scripts
For ESRGAN
An alternate script with alpha support https://www.dropbox.com/s/uv6hxur4qpr6za5/alpha.py?dl=0
From: Emilien I should really upload my script so you can pass upscale as an argument. It has a few params and I've added the video script from reddit. https://cdn.discordapp.com/attachments/547950274313191425/560137215104253986/test_-_remadewithfolderandvideosupport.py