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Difference between revisions of "Texture injection and dumping"
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SirYodaJedi (talk | contribs) (→Windows DLL-based injectors: We don't have https://www.pcgamingwiki.com/wiki/Template:Ii , so I don't know how best to format this.) |
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* [http://hisms.orgfree.com/ HiSMS] (sega master system) | * [http://hisms.orgfree.com/ HiSMS] (sega master system) | ||
* [http://emu-russia.net/en/files/plugins/psx/ gpubladesoft psx-plugin] (psx) | * [http://emu-russia.net/en/files/plugins/psx/ gpubladesoft psx-plugin] (psx) | ||
| + | * [https://github.com/libretro/flycast Flycast libretro core] (Dreamcast) | ||
Revision as of 13:36, 9 January 2020
Windows DLL-based injectors
Template:Ii DLL injectors can be used to use custom textures with games that either don't support custom textures, or are picky about how textures are used.
- Special K - Supports DirectX 9 and 11, as well as OpenGL 1-4. Supports DirectX 8 and DirectDraw 7 via the DgVoodoo plugin. Can be used with DirectX 7 and earlier or Glide by using dgVoodoo 2 to wrap to DirectX 11 first. Glide can alternatively be wrapped to DirectX 9 via nGlide instead. (guide for texture dumping and replacement)
- TexMod / uMod - Supports DirectX 9.
Emulators with texture/sprite replacement
- Dolphin (GameCube/Wii)
- Project64 (Nintendo 64)
- PPSSPP (PSP)
- Citra (3DS)
- Model 2 emu (Arcade sega model 2)
- GB Enhanced+ (gameboy)
- mesen (NES)
- HiSMS (sega master system)
- gpubladesoft psx-plugin (psx)
- Flycast libretro core (Dreamcast)