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Difference between revisions of "Texture injection and dumping"
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SirYodaJedi (talk | contribs) (→Windows DLL-based injectors: ope, also missing https://en.wikipedia.org/wiki/Template:Citation_needed) |
(DX9 works a little bit differently) |
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==Windows DLL-based injectors== | ==Windows DLL-based injectors== | ||
{{ii}} DLL injectors can be used to use custom textures with games that either don't support custom textures, or are picky about how textures are used. | {{ii}} DLL injectors can be used to use custom textures with games that either don't support custom textures, or are picky about how textures are used. | ||
| − | * [https://www.pcgamingwiki.com/wiki/Special_K Special K] - Supports DirectX 9 and 11, as well as OpenGL 1-4. Supports DirectX 8 and DirectDraw 7 via the DgVoodoo plugin. Can be used with DirectX 7 and earlier or Glide by using [https://www.pcgamingwiki.com/wiki/DgVoodoo_2 dgVoodoo 2] to wrap to DirectX 11 first. Glide can alternatively be wrapped to DirectX 9 via [http://www.zeus-software.com/downloads/nglide nGlide] instead. ([https://steamcommunity.com/sharedfiles/filedetails/?id=1491783680 guide for texture dumping and replacement]) | + | * [https://www.pcgamingwiki.com/wiki/Special_K Special K] - Supports DirectX 9 and 11, as well as OpenGL 1-4. Supports DirectX 8 and DirectDraw 7 via the DgVoodoo plugin. Can be used with DirectX 7 and earlier or Glide by using [https://www.pcgamingwiki.com/wiki/DgVoodoo_2 dgVoodoo 2] to wrap to DirectX 11 first. Glide can alternatively be wrapped to DirectX 9 via [http://www.zeus-software.com/downloads/nglide nGlide] instead. ([https://steamcommunity.com/sharedfiles/filedetails/?id=1491783680 guide for texture dumping and replacement in DX11]; [https://steamcommunity.com/groups/SpecialK_Mods/discussions/0/1480982971180908099/#c1480982971181006473 note about differences for DX9]) |
* [https://www.fileplanet.com/archive/p-16225/Texmod-v0-9b TexMod] / [https://code.google.com/archive/p/texmod/ uMod] - Supports DirectX 9. | * [https://www.fileplanet.com/archive/p-16225/Texmod-v0-9b TexMod] / [https://code.google.com/archive/p/texmod/ uMod] - Supports DirectX 9. | ||
* [https://sourceforge.net/projects/dxwnd/ DxWnd] - Supports certain 32-bit DirectX games.{{cn|which ones?}} | * [https://sourceforge.net/projects/dxwnd/ DxWnd] - Supports certain 32-bit DirectX games.{{cn|which ones?}} | ||
Revision as of 13:48, 21 January 2020
Windows DLL-based injectors
Template:Ii DLL injectors can be used to use custom textures with games that either don't support custom textures, or are picky about how textures are used.
- Special K - Supports DirectX 9 and 11, as well as OpenGL 1-4. Supports DirectX 8 and DirectDraw 7 via the DgVoodoo plugin. Can be used with DirectX 7 and earlier or Glide by using dgVoodoo 2 to wrap to DirectX 11 first. Glide can alternatively be wrapped to DirectX 9 via nGlide instead. (guide for texture dumping and replacement in DX11; note about differences for DX9)
- TexMod / uMod - Supports DirectX 9.
- DxWnd - Supports certain 32-bit DirectX games.Template:Cn
Emulators with texture/sprite replacement
- Dolphin (GameCube/Wii)
- Project64 (Nintendo 64)
- PPSSPP (PSP)
- Citra (3DS)
- Model 2 emu (Arcade sega model 2)
- GB Enhanced+ (gameboy)
- mesen (NES)
- HiSMS (sega master system)
- gpubladesoft psx-plugin (psx)
- Flycast libretro core (Dreamcast)