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Projects
Revision as of 13:33, 29 October 2021 by Phredreeke (talk | contribs)
A list of different projects.
Projects
| Name/Link | Game | Author(s) | Neural Network | Model | Notes | |
|---|---|---|---|---|---|---|
| Oblivion Upscaled Textures | The Elder Scrolls IV: Oblivion | Kartoffel / Princess Potato | ESRGAN | ? Unknown Multiple models probably | 4x on ALL textures. Also include 2x version. Using a mix of ESRGAN and wifu2x models. Should look like vanilla, but less 2006. | |
| Blood Upscale Pack | Blood (1997) | Phredreeke | ESRGAN | Multiple models, primarily Manga109 | 2x upscales of most graphics in the game. Also integrates smooth weapons mod | |
| Powerslave/Exhumed Upscale Pack | Powerslave/Exhumed (1996) PC version | Phredreeke | ESRGAN | Multiple models, primarily Manga109 | 2x upscales of enemies, weapons and several decorative sprites and visual effects. | |
| Powerslave/Exhumed Texture Upscale Pack | Powerslave/Exhumed (1996) PC version | Yoswin | Gigapixel AI | 4x upscales, primarily of background graphics not covered by the pack above. | ||
| Duke Nukem 3D Enhanced Resource Pack | Duke Nukem 3D (1996) | Phredreeke et al | ESRGAN | Multiple models, primarily Manga109 | 2x upscales of most graphics in the game, with additional voxels, SC-55 recordings and higher quality sounds from the PS1 version. Supersedes the upscale pack | |
| Duke Nukem Total Meltdown Upscale Pack | Duke Nukem Total Meltdown TC | Phredreeke | ESRGAN | Multiple models, primarily Manga109 | 2x upscales of enemies, first person weapon sprites and several decorative sprites and visual effects. Optional background textures | |
| Witchaven Upscale Pack | Witchaven (1995) | Yoswin | Gigapixel AI | 2-4x upscales of most graphics in the game | ||
| Witchaven Upscale Pack | Witchaven (1995) | Phredreeke | ESRGAN | Multiple models, primarily Manga109 | 2x upscales of enemies, background tiles and several decorative sprites and visual effects. | |
| Witchaven II Upscale Pack | Witchaven II (1996) | Yoswin | Gigapixel AI | 3-8x upscales of most graphics in the game | ||
| Shadow Warrior Upscale Pack | Shadow Warrior (1997) | Phredreeke | ESRGAN | Multiple models, primarily Manga109, Dedither, Detoon and Fatality | 2x upscales of enemies, weapons and several decorative sprites and visual effects. | |
| Arzenal, minecraft re-imagined, 1.17 512x Upscaled Vanilla Minecraft | Minecraft (2011) | Glasshopper | ESRGAN | Pixel art upscaling model, Arzenal | 8x for all assets, including some extra optifine features, and 1 extra version, with 2 extra add-ons. Arzenal 3D, Arzenal Alpha, and the extra version Arzenal Oversimplified. | |
| Doom Neural Upscale | Doom, Doom II and Final Doom (1993, 1994, 1996) | hidfan et al. | Nvidia GameWorks's Super Resolution and Topaz AI Gigapixel | 2x upscales of all game assets. | ||
| Muramasa UHD Textures | Muramasa: The Demon Blade (2009) Wii | DinJerr | ESRGAN | Custom interpolation based on FArtDIV3 + Fatality | 4x on all textures, 1x DeJPEG+FatalityDeblur afterwards. Compressed to BC7. | |
| BFBB HD Texture Pack (Dolphin) | Spongebob Squarepants Battle For Bikini Bottom | Joey | ESRGAN, recreations/redrawings, lots of manually fixes | 4xSpongeBob | 4x (at least) upscales of all xbox game assets. |