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Difference between revisions of "Texture preparation and clean-up"

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(Tips regarding the process of upscaling itself.)
 
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=== Beetle PSX ===
 
=== Beetle PSX ===
Since the texture dumping and loading feature in Beetle PSX is fairly new, there might be problems with how the textures look ingame. This [https://imgur.com/a/wGjZIch guide to upscaling PSX sprites] may hopefully help with problems regarding the transparency of some textures.
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Since the texture dumping and loading feature in Beetle PSX is fairly new, there might be problems with how the textures look ingame. This [https://imgur.com/a/wGjZIch guide to upscaling PSX sprites] may hopefully help with problems regarding the transparency of some textures. The usage of SpriteFix to pad the alpha edges may no longer be necessary as most of the newer upscaling apps such as Cupscale have alpha-padding support built-in.

Revision as of 05:30, 29 March 2023

Texture Preparation and Clean-up

This page discusses certain guides and tips for specific cases in texture pack creation.

Beetle PSX

Since the texture dumping and loading feature in Beetle PSX is fairly new, there might be problems with how the textures look ingame. This guide to upscaling PSX sprites may hopefully help with problems regarding the transparency of some textures. The usage of SpriteFix to pad the alpha edges may no longer be necessary as most of the newer upscaling apps such as Cupscale have alpha-padding support built-in.